Files
ld58/code/os/filesystem.h

60 lines
1.1 KiB
C
Raw Permalink Normal View History

#if !defined(LD_OS_FILESYSTEM_H_)
#define LD_OS_FILESYSTEM_H_
typedef U32 FS_AccessFlags;
enum {
FS_ACCESS_READ = (1 << 0),
FS_ACCESS_WRITE = (1 << 1)
};
function OS_Handle FS_FileOpen(Str8 path, FS_AccessFlags access);
function void FS_FileClose(OS_Handle file);
function void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset);
function void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset);
function U64 FS_FileSize(OS_Handle file);
typedef U32 FS_EntryType;
enum {
FS_ENTRY_TYPE_FILE = 0,
FS_ENTRY_TYPE_DIR
};
typedef struct FS_Entry FS_Entry;
struct FS_Entry {
FS_Entry *next;
FS_EntryType type;
Str8 path;
Str8 basename;
U64 time;
U64 size;
};
typedef struct FS_List FS_List;
struct FS_List {
FS_Entry *first;
FS_Entry *last;
U32 count;
};
function FS_List FS_PathList(M_Arena *arena, Str8 path);
function Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path);
typedef U32 FS_SystemPathType;
enum {
FS_SYSTEM_PATH_EXE = 0,
FS_SYSTEM_PATH_WORKING,
FS_SYSTEM_PATH_USER,
FS_SYSTEM_PATH_TEMP
};
function Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path);
#endif // LD_OS_FILESYSTEM_H_