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ld58/code/game/impl/player.c

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#include "../player.h"
#include <SDL3/SDL_keycode.h>
#include <stdio.h>
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void PlayerUpdate(SDL_Event *event, Player *player)
{
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SDL_KeyboardEvent key = event->key;
SDL_MouseButtonEvent mouseBtn = event->button;
switch (key.key)
{
case SDLK_W:
{
player->pos.y += 10;
break;
}
case SDLK_A:
{
player->pos.x -= 10;
break;
}
case SDLK_D:
{
player->pos.x += 10;
break;
}
case SDLK_S:
{
player->pos.y -= 10;
break;
}
}
if (mouseBtn.clicks == 1)
{
// shooting
player->bulletsLoaded -= 1;
}
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}