2025-10-04 21:42:04 +01:00
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#version 460 core
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2025-10-05 01:31:39 +01:00
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#extension GL_EXT_nonuniform_qualifier : enable
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2025-10-04 21:42:04 +01:00
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layout(location = 0) in vec2 frag_uv;
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layout(location = 1) in vec4 frag_c;
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2025-10-05 14:27:05 +01:00
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layout(location = 2) in flat uint texid;
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2025-10-04 21:42:04 +01:00
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layout(location = 0) out vec4 framebuffer;
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2025-10-05 14:27:05 +01:00
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layout(binding = 1) uniform sampler2D u_images[];
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2025-10-04 21:42:04 +01:00
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void main() {
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2025-10-05 14:27:05 +01:00
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framebuffer = frag_c * texture(u_images[texid], frag_uv);
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2025-10-04 21:42:04 +01:00
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}
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