2025-10-05 14:27:05 +01:00
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void D_Begin(D_Context *draw, Vk_Frame *frame, U32 max_rects) {
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Vk_Buffer *rbo = &frame->rbo;
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draw->rbo = rbo;
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draw->n_rects = 0;
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draw->max_rects = max_rects;
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draw->rects = rbo->data;
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}
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void D_End(D_Context *draw, Vk_Frame *frame) {
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VkCommandBuffer cmd = frame->cmd;
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Vk_Pipeline *basic = &draw->pipelines[0];
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// We can probably stop doing this at some point
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VkDescriptorSet set;
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VkDescriptorSetAllocateInfo alloc_info = { 0 };
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alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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alloc_info.descriptorPool = frame->descriptors;
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alloc_info.descriptorSetCount = 1;
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alloc_info.pSetLayouts = &basic->layout.set;
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vk.AllocateDescriptorSets(vk.device, &alloc_info, &set);
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// 'update' the descriptor sets for binding
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M_TempScope(0, 0) {
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VkWriteDescriptorSet writes[2] = { 0 };
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VkDescriptorBufferInfo rbo_info = { 0 };
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rbo_info.buffer = draw->rbo->handle;
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rbo_info.offset = 0;
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rbo_info.range = VK_WHOLE_SIZE;
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2025-10-05 21:11:18 +01:00
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U32 total = draw->n_images + draw->n_fonts;
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VkDescriptorImageInfo *image_info = M_ArenaPush(temp.arena, VkDescriptorImageInfo, .count = total);
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2025-10-05 14:27:05 +01:00
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for (U32 it = 0; it < draw->n_images; ++it) {
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image_info[it].imageView = draw->images[it].image.view;
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image_info[it].sampler = vk.sampler;
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image_info[it].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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2025-10-05 21:11:18 +01:00
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U32 idx = draw->n_images;
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for (D_Font *it = draw->fonts; it != 0; it = it->next) {
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image_info[idx].imageView = it->image.view;
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image_info[idx].sampler = vk.sampler; // @Todo: probably want linear filtering on fonts
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image_info[idx].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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idx += 1;
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}
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2025-10-05 14:27:05 +01:00
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writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[0].dstSet = set;
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writes[0].dstBinding = 0;
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writes[0].descriptorCount = 1;
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writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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writes[0].pBufferInfo = &rbo_info;
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writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[1].dstSet = set;
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writes[1].dstBinding = 1;
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2025-10-05 21:11:18 +01:00
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writes[1].descriptorCount = total;
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2025-10-05 14:27:05 +01:00
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writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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writes[1].pImageInfo = image_info;
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vk.UpdateDescriptorSets(vk.device, ArraySize(writes), writes, 0, 0);
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}
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vk.CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, basic->handle);
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vk.CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, basic->layout.pipeline, 0, 1, &set, 0, 0);
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vk.CmdPushConstants(cmd, basic->layout.pipeline, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(Mat4x4F), &draw->camera->proj.fwd);
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VkViewport viewport = { 0, 0, (F32) draw->window_width, (F32) draw->window_height, 0.0f, 1.0f };
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VkRect2D scissor = { 0, 0, draw->window_width, draw->window_height };
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vk.CmdSetViewport(cmd, 0, 1, &viewport);
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vk.CmdSetScissor(cmd, 0, 1, &scissor);
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vk.CmdDraw(cmd, 6, draw->n_rects, 0, 0);
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}
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internal U32 V4f_UnormColour(V4f c) {
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// @Todo: SRGB handling
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U32 result =
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((U8) (255.0f * c.a)) << 24 |
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((U8) (255.0f * c.r)) << 16 |
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((U8) (255.0f * c.g)) << 8 |
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((U8) (255.0f * c.b)) << 0;
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return result;
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}
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void _D_Rect(D_Context *draw, D_RectOpts *opts) {
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if (draw->n_rects < draw->max_rects) {
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D_Rect *rect = &draw->rects[draw->n_rects];
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rect->texture = opts->texture;
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rect->x = opts->p.x;
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rect->y = opts->p.y;
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rect->uv[0] = opts->uv.min.x;
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rect->uv[1] = opts->uv.min.y;
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rect->uv[2] = opts->uv.max.x;
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rect->uv[3] = opts->uv.max.y;
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rect->angle = opts->angle;
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if (opts->flags & D_RECT_PER_VERTEX_COLOUR) {
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rect->c[0] = V4f_UnormColour(opts->vtxc[0]);
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rect->c[1] = V4f_UnormColour(opts->vtxc[1]);
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rect->c[2] = V4f_UnormColour(opts->vtxc[2]);
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rect->c[3] = V4f_UnormColour(opts->vtxc[3]);
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}
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else {
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U32 unorm = V4f_UnormColour(opts->c);
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rect->c[0] = unorm;
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rect->c[1] = unorm;
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rect->c[2] = unorm;
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rect->c[3] = unorm;
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}
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if (opts->flags & D_RECT_IGNORE_ASPECT) {
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2025-10-05 21:11:18 +01:00
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rect->w = opts->dim.w;
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rect->h = opts->dim.h;
|
2025-10-05 14:27:05 +01:00
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}
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else {
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Vk_Image *image = &draw->images[opts->texture].image;
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if (image->width > image->height) {
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rect->w = opts->scale * ((F32) image->width / (F32) image->height);
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rect->h = opts->scale;
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}
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else {
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rect->w = opts->scale;
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rect->h = opts->scale * ((F32) image->height / (F32) image->width);
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}
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}
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draw->n_rects += 1;
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}
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}
|
2025-10-05 21:11:18 +01:00
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void D_Text(D_Context *draw, D_Font *font, Str8 text, F32 x, F32 y) {
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F32 xoff = x;
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local_persist B32 done = 0;
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for (S64 it = 0; it < text.count; ++it) {
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if (text.data[it] >= ' ' && text.data[it] <= '~') {
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D_Glyph *glyph = &font->glyphs[text.data[it] - ' '];
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V2f size;
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size.w = (glyph->box.max.x - glyph->box.min.x);
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size.h = (glyph->box.max.y - glyph->box.min.y);
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V2f dim;
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F32 scale = 150.0f / (font->ascent - font->descent);
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if (size.w > size.h) {
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dim.w = scale * (size.w / size.h);
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dim.h = scale;
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}
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else {
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dim.w = scale;
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dim.h = scale * (size.h / size.w);
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}
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// @Hardcode: need font index in font struct
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D_Rect(draw, xoff, y, .texture = 0, .c = V4F(0, 1, 1, 1), .dim = dim, .flags = D_RECT_IGNORE_ASPECT);
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D_Rect(draw, xoff, y, .texture = draw->n_images, .uv = glyph->box, .dim = dim, .flags = D_RECT_IGNORE_ASPECT);
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xoff += (1.05f * dim.w); // glyph->advance; //+ glyph->offset.x;
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if (!done) { printf(" %f (%f, %f)", xoff, dim.w, dim.h); }
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}
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}
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if (!done) { printf("\n"); }
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done = true;
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}
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void D_FontLoad(D_Context *draw, Str8 name, F32 size) {
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M_TempScope(0, 0) {
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(void) draw;
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Str8 exe_path = FS_SystemPath(temp.arena, FS_SYSTEM_PATH_EXE);
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Str8 path = Sf(temp.arena, "%.*s/assets/%.*s.ttf", Sv(exe_path), Sv(name));
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Str8 font_data = FS_ReadEntireFile(temp.arena, path);
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stbtt_fontinfo info = { 0 };
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stbtt_InitFont(&info, font_data.data, 0);
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F32 scale = stbtt_ScaleForPixelHeight(&info, 20);
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U32 w = 512;
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U32 h = 512;
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U8 *pixels = M_ArenaPush(temp.arena, U8, .count = (w * h));
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stbtt_pack_context pack = { 0 };
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stbtt_PackBegin(&pack, pixels, w, h, 0, 1, 0);
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U32 count = '~' - ' ';
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stbtt_packedchar *packed = M_ArenaPush(temp.arena, stbtt_packedchar, .count = count);
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stbtt_PackFontRange(&pack, font_data.data, 0, size, ' ', count, packed);
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D_Font *font = M_ArenaPush(draw->arena, D_Font);
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font->px = size;
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S32 asc, desc, line;
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stbtt_GetFontVMetrics(&info, &asc, &desc, &line);
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font->line_advance = cast(F32) line;
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font->ascent = cast(F32) asc;
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font->descent = cast(F32) desc;
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font->glyphs = M_ArenaPush(draw->arena, D_Glyph, .count = count);
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for (U32 it = 0; it < count; ++it) {
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D_Glyph *glyph = &font->glyphs[it];
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stbtt_packedchar *chr = &packed[it];
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S32 left, width;
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stbtt_GetCodepointHMetrics(&info, ' ' + it, &width, &left);
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glyph->box = R2F(V2F(chr->x0 / (F32) w, chr->y0 / (F32) h), V2F(chr->x1 / (F32) w, chr->y1 / (F32) h));
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glyph->advance = glyph->box.max.x - glyph->box.min.x; //chr->xadvance * scale;
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glyph->offset = V2F(chr->xoff * scale, chr->yoff * scale);
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}
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Vk_Buffer *staging = &draw->staging;
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U32 *px = (U32 *) staging->data;
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for (U32 y = 0; y < h; ++y) {
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for (U32 x = 0; x < w; ++x) {
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*px++ = 0x0 | ((U32) pixels[(y * w) + x] << 24);
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}
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}
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Vk_CommandBuffer *cmds = Vk_CommandBufferPush();
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font->image.width = w;
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font->image.height = h;
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font->image.format = VK_FORMAT_R8G8B8A8_SRGB;
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font->image.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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Vk_ImageCreate(&font->image);
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VkBufferImageCopy copy = { 0 };
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|
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copy.bufferOffset = 0;
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copy.bufferRowLength = 0;
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copy.bufferImageHeight = 0;
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copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copy.imageSubresource.mipLevel = 0;
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|
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copy.imageSubresource.baseArrayLayer = 0;
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|
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copy.imageSubresource.layerCount = 1;
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copy.imageExtent.width = w;
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copy.imageExtent.height = h;
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copy.imageExtent.depth = 1;
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VkImageMemoryBarrier2 transfer = { 0 };
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VkImageMemoryBarrier2 shader_read = { 0 };
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transfer.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
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transfer.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
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transfer.srcAccessMask = VK_ACCESS_2_NONE;
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transfer.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
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transfer.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
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|
transfer.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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transfer.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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transfer.image = font->image.handle;
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transfer.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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|
|
transfer.subresourceRange.layerCount = 1;
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|
transfer.subresourceRange.levelCount = 1;
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shader_read.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
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|
shader_read.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
|
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|
shader_read.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
|
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|
|
shader_read.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT;
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|
|
shader_read.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT;
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shader_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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shader_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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shader_read.image = font->image.handle;
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shader_read.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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shader_read.subresourceRange.layerCount = 1;
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shader_read.subresourceRange.levelCount = 1;
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VkDependencyInfo dep = { 0 };
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dep.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
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dep.imageMemoryBarrierCount = 1;
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|
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dep.pImageMemoryBarriers = &transfer;
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vk.CmdPipelineBarrier2(cmds->handle, &dep);
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vk.CmdCopyBufferToImage(cmds->handle, staging->handle, font->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
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|
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dep.pImageMemoryBarriers = &shader_read;
|
|
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|
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|
|
|
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vk.CmdPipelineBarrier2(cmds->handle, &dep);
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Vk_CommandBufferSubmit(cmds, true);
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|
SLL_PushN(draw->fonts, font, next);
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draw->n_fonts += 1;
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|
|
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|
}
|
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|
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}
|