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ld58/code/draw/core.h

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#if !defined(LD_DRAW_CORE_H_)
#define LD_DRAW_CORE_H_
#define D_MAX_RECTS (262144)
typedef struct D_Glyph D_Glyph;
struct D_Glyph {
F32 advance;
V2f offset;
R2f box;
};
typedef struct D_Font D_Font;
struct D_Font {
D_Font *next;
F32 px;
F32 line_advance;
F32 ascent;
F32 descent;
F32 *kerning;
D_Glyph *glyphs;
Vk_Image image;
};
typedef struct D_Image D_Image;
struct D_Image {
Str8 name;
Vk_Image image;
};
typedef struct D_Rect D_Rect;
struct D_Rect {
U32 texture;
U32 c[4]; // per-vertex colours
F32 uv[4];
F32 angle;
F32 x, y;
F32 w, h;
U32 p0, p1;
};
StaticAssert(sizeof(D_Rect) == 64);
typedef struct D_Animation D_Animation;
struct D_Animation {
U32 id;
U32 rows;
U32 cols;
F32 frame_time;
F32 time;
V2f frame; // size of one frame
U32 index;
};
struct G_Camera;
#define D_ASSET_HASH_COUNT 128
typedef struct D_AssetHash D_AssetHash;
struct D_AssetHash {
D_AssetHash *next;
Str8 value;
U64 hash;
U32 id; // texture id
};
typedef struct D_Context D_Context;
struct D_Context {
Vk_Buffer *rbo;
Vk_Buffer staging;
M_Arena *arena;
U32 n_pipelines;
Vk_Pipeline *pipelines;
U32 n_images;
D_Image *images;
U32 n_fonts;
D_Font *fonts;
U32 max_rects;
U32 n_rects;
D_Rect *rects;
U32 window_width;
U32 window_height;
D_AssetHash *lookup[D_ASSET_HASH_COUNT];
struct G_Camera *camera;
};
typedef U32 D_RectFlags;
enum D_RectFlags {
D_RECT_IGNORE_ASPECT = (1 << 0), // by default only width is used as a "dimension"
D_RECT_PER_VERTEX_COLOUR = (1 << 1), // split colours per vertex
D_RECT_UV_ASPECT = (1 << 2), // get the aspect from the uv rect rather than the full image
};
typedef struct D_RectOpts D_RectOpts;
struct D_RectOpts {
D_RectFlags flags;
U32 texture;
R2f uv;
V2f p;
F32 angle;
union {
V2f dim;
struct {
F32 w, h;
};
struct {
F32 scale, _h;
};
};
union {
V4f c;
V4f vtxc[4];
};
};
function U32 D_ImageHandle(D_Context *draw, Str8 name);
function void D_AnimationInit(D_Animation *a, U32 id, U32 rows, U32 cols, F32 time);
function R2f D_AnimationFrame(D_Animation *a);
function void D_AnimationUpdate(D_Animation *a, F32 dt);
function void D_Begin(D_Context *draw, Vk_Frame *frame, U32 max_rects);
function void D_End(D_Context *draw, Vk_Frame *frame);
function void D_Text(D_Context *draw, D_Font *font, Str8 text, F32 x, F32 y);
function void _D_Rect(D_Context *draw, D_RectOpts *opts);
#define D_Rect(draw, x, y, ...) _D_Rect(draw, &(D_RectOpts) { .p = V2F(x, y), .uv = R2F(V2F(0, 0), V2F(1, 1)), .scale = 1, .c = V4F(1, 1, 1, 1), ##__VA_ARGS__ })
function void D_FontLoad(D_Context *draw, Str8 path, F32 size);
#endif // LD_DRAW_CORE_H_