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ld58/code/first.c

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#include <stdio.h>
#include <stdbool.h>
#include <SDL3/SDL.h>
#include "core/core.h"
#include "os/core.h"
#include "vulkan/core.h"
int main(int argc, char **argv) {
(void) argc;
(void) argv;
if (!SDL_Init(SDL_INIT_VIDEO)) {
printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError());
return 1;
}
SDL_Window *window = SDL_CreateWindow("Ludum", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY);
if (!window) {
printf("[Error] :: Failed to create window (%s)\n", SDL_GetError());
return 1;
}
Vk_Setup(window);
bool running = true;
while (running) {
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_QUIT) { running = false; }
}
int w, h;
SDL_GetWindowSizeInPixels(window, &w, &h);
Vk_Frame *frame = Vk_FrameBegin(window);
VkCommandBuffer cmd = frame->cmd;
VkClearValue clear_colour;
clear_colour.color.float32[0] = 1.0f;
clear_colour.color.float32[1] = 0.0f;
clear_colour.color.float32[2] = 0.0f;
clear_colour.color.float32[3] = 1.0f;
VkRenderingAttachmentInfo colour_attachment = { 0 };
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
colour_attachment.imageView = vk.swapchain.views[frame->image];
colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colour_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colour_attachment.clearValue = clear_colour;
VkRenderingInfo rendering_info = { 0 };
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
rendering_info.renderArea = (VkRect2D) { 0, 0, w, h };
rendering_info.layerCount = 1;
rendering_info.colorAttachmentCount = 1;
rendering_info.pColorAttachments = &colour_attachment;
vk.CmdBeginRendering(cmd, &rendering_info);
vk.CmdEndRendering(cmd);
Vk_FrameEnd();
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
#include "core/core.c"
#include "os/core.c"
#include "vulkan/core.c"