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ld58/code/os/core.c

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#if OS_WINDOWS
#include "impl/windows/core.c"
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#elif OS_LINUX
#include "impl/linux/core.c"
#endif
Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path) {
Str8 result = { 0 };
OS_Handle file = FS_FileOpen(path, FS_ACCESS_READ);
if (file.v[0]) {
result.count = FS_FileSize(file);
result.data = M_ArenaPush(arena, U8, .count = result.count);
FS_FileRead(file, result.data, result.count, 0);
FS_FileClose(file);
}
return result;
}
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internal void SDL_SubmitAudio(void *user, SDL_AudioStream *stream, int needed, int total) {
Audio_Context *audio = cast(Audio_Context *) user;
(void) total;
M_TempScope(0, 0) {
U32 prev = 0;
U32 it = audio->head;
U32 n_samples = needed >> 1;
U32 n_frames = n_samples >> 1;
F32 *left_f32 = M_ArenaPush(temp.arena, F32, .count = n_frames);
F32 *right_f32 = M_ArenaPush(temp.arena, F32, .count = n_frames);
while (it != 0) {
Audio_Track *track = &audio->tracks[it];
U32 next = track->next;
F32 *l0 = left_f32;
F32 *r0 = right_f32;
Assert(track->playing);
U32 remain = track->data->n_frames - track->n_played;
U32 play = Min(n_frames, remain);
U32 off = track->n_played << 1; // played n frames, thus double to n samples
for (U32 f = 0; f < play; ++f) {
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*l0++ += cast(F32) (track->data->samples[off + (2 * f) + 0]) * track->volume * audio->volume;
*r0++ += cast(F32) (track->data->samples[off + (2 * f) + 1]) * track->volume * audio->volume;
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}
track->n_played += play;
if (track->n_played == track->data->n_frames) {
if (prev == 0) {
// Head has finished playing
//
audio->head = track->next;
track->next = audio->free;
audio->free = it;
}
else {
// We're in the middle somewhere so prev->next == it->next
//
audio->tracks[prev].next = track->next;
track->next = audio->free;
audio->free = it;
}
track->playing = false;
}
it = next;
}
F32 *l0 = left_f32;
F32 *r0 = right_f32;
S16 *interleaved = M_ArenaPush(temp.arena, S16, .count = n_samples);
S16 *i0 = interleaved;
for (U32 n = 0; n < n_frames; ++n) {
*i0++ = cast(S16) (l0[n] + 0.5f);
*i0++ = cast(S16) (r0[n] + 0.5f);
}
SDL_PutAudioStreamData(stream, interleaved, needed);
}
}
void Audio_Init(M_Arena *arena, Audio_Context *audio, F32 volume) {
SDL_AudioSpec spec = { 0 };
spec.format = SDL_AUDIO_S16LE;
spec.channels = 2;
spec.freq = 44100;
audio->stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, SDL_SubmitAudio, audio);
if (audio->stream) {
M_TempScope(0, 0) {
Str8 exec = FS_SystemPath(temp.arena, FS_SYSTEM_PATH_EXE);
Str8 path = Sf(temp.arena, "%.*s/assets", Sv(exec));
FS_List files = FS_PathList(temp.arena, path);
U32 n_audio = 0;
for (FS_Entry *it = files.first; it != 0; it = it->next) {
if (Str8_EndsWith(it->basename, S("wav"))) {
n_audio += 1;
}
}
audio->n_sounds = 0;
audio->sounds = M_ArenaPush(arena, Audio_Data, .count = n_audio);
for (FS_Entry *it = files.first; it != 0; it = it->next) {
if (Str8_EndsWith(it->basename, S("wav"))) {
Audio_Data *sound = &audio->sounds[audio->n_sounds];
U8 *data;
U32 count;
SDL_AudioSpec wav;
SDL_LoadWAV((const char *) it->path.data, &wav, &data, &count);
Assert(wav.freq == 44100);
sound->samples = (S16 *) data;
sound->n_frames = (count >> 2);
audio->n_sounds += 1;
}
}
audio->n_tracks = 16;
for (U32 it = 1; it < audio->n_tracks; ++it) {
audio->tracks[it].next = it + 1;
}
audio->tracks[audio->n_tracks - 1].next = 0;
audio->volume = volume;
audio->head = 0;
audio->free = 1;
printf("--- Loaded %d sounds ---\n", audio->n_sounds);
}
}
}
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U32 Audio_Play(Audio_Context *audio, U32 index) {
U32 result = 0;
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if (audio->free != 0 && SDL_LockAudioStream(audio->stream)) {
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result = audio->free;
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Audio_Track *track = &audio->tracks[result];
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audio->free = track->next;
track->playing = true;
track->data = &audio->sounds[index];
track->n_played = 0;
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track->volume = 1.0f;
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track->next = audio->head;
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audio->head = result;
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SDL_UnlockAudioStream(audio->stream);
}
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return result;
}
void Audio_ChangeVolume(Audio_Context *audio, U32 handle, F32 volume) {
if (SDL_LockAudioStream(audio->stream)) {
audio->tracks[handle].volume = volume;
SDL_UnlockAudioStream(audio->stream);
}
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}