2025-10-04 00:46:26 +01:00
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#if OS_WINDOWS
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#include "impl/windows/core.c"
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2025-10-04 00:56:55 +01:00
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#elif OS_LINUX
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#include "impl/linux/core.c"
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2025-10-04 00:46:26 +01:00
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#endif
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2025-10-04 21:42:04 +01:00
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Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path) {
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Str8 result = { 0 };
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OS_Handle file = FS_FileOpen(path, FS_ACCESS_READ);
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if (file.v[0]) {
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result.count = FS_FileSize(file);
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result.data = M_ArenaPush(arena, U8, .count = result.count);
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FS_FileRead(file, result.data, result.count, 0);
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FS_FileClose(file);
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}
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return result;
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}
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2025-10-06 21:54:48 +01:00
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internal void SDL_SubmitAudio(void *user, SDL_AudioStream *stream, int needed, int total) {
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Audio_Context *audio = cast(Audio_Context *) user;
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(void) total;
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M_TempScope(0, 0) {
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U32 prev = 0;
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U32 it = audio->head;
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U32 n_samples = needed >> 1;
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U32 n_frames = n_samples >> 1;
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F32 *left_f32 = M_ArenaPush(temp.arena, F32, .count = n_frames);
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F32 *right_f32 = M_ArenaPush(temp.arena, F32, .count = n_frames);
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while (it != 0) {
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Audio_Track *track = &audio->tracks[it];
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U32 next = track->next;
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F32 *l0 = left_f32;
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F32 *r0 = right_f32;
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Assert(track->playing);
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U32 remain = track->data->n_frames - track->n_played;
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U32 play = Min(n_frames, remain);
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U32 off = track->n_played << 1; // played n frames, thus double to n samples
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for (U32 f = 0; f < play; ++f) {
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2025-10-06 22:17:41 +01:00
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*l0++ += cast(F32) (track->data->samples[off + (2 * f) + 0]) * track->volume * audio->volume;
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*r0++ += cast(F32) (track->data->samples[off + (2 * f) + 1]) * track->volume * audio->volume;
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2025-10-06 21:54:48 +01:00
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}
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track->n_played += play;
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if (track->n_played == track->data->n_frames) {
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if (prev == 0) {
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// Head has finished playing
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//
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audio->head = track->next;
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track->next = audio->free;
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audio->free = it;
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}
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else {
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// We're in the middle somewhere so prev->next == it->next
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//
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audio->tracks[prev].next = track->next;
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track->next = audio->free;
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audio->free = it;
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}
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track->playing = false;
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}
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it = next;
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}
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F32 *l0 = left_f32;
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F32 *r0 = right_f32;
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S16 *interleaved = M_ArenaPush(temp.arena, S16, .count = n_samples);
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S16 *i0 = interleaved;
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for (U32 n = 0; n < n_frames; ++n) {
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*i0++ = cast(S16) (l0[n] + 0.5f);
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*i0++ = cast(S16) (r0[n] + 0.5f);
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}
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SDL_PutAudioStreamData(stream, interleaved, needed);
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}
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}
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void Audio_Init(M_Arena *arena, Audio_Context *audio, F32 volume) {
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SDL_AudioSpec spec = { 0 };
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spec.format = SDL_AUDIO_S16LE;
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spec.channels = 2;
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spec.freq = 44100;
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audio->stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, SDL_SubmitAudio, audio);
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if (audio->stream) {
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M_TempScope(0, 0) {
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Str8 exec = FS_SystemPath(temp.arena, FS_SYSTEM_PATH_EXE);
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Str8 path = Sf(temp.arena, "%.*s/assets", Sv(exec));
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FS_List files = FS_PathList(temp.arena, path);
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U32 n_audio = 0;
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for (FS_Entry *it = files.first; it != 0; it = it->next) {
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if (Str8_EndsWith(it->basename, S("wav"))) {
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n_audio += 1;
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}
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}
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audio->n_sounds = 0;
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audio->sounds = M_ArenaPush(arena, Audio_Data, .count = n_audio);
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for (FS_Entry *it = files.first; it != 0; it = it->next) {
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if (Str8_EndsWith(it->basename, S("wav"))) {
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Audio_Data *sound = &audio->sounds[audio->n_sounds];
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U8 *data;
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U32 count;
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SDL_AudioSpec wav;
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SDL_LoadWAV((const char *) it->path.data, &wav, &data, &count);
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Assert(wav.freq == 44100);
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sound->samples = (S16 *) data;
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sound->n_frames = (count >> 2);
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audio->n_sounds += 1;
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}
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}
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audio->n_tracks = 16;
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for (U32 it = 1; it < audio->n_tracks; ++it) {
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audio->tracks[it].next = it + 1;
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}
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audio->tracks[audio->n_tracks - 1].next = 0;
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audio->volume = volume;
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audio->head = 0;
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audio->free = 1;
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printf("--- Loaded %d sounds ---\n", audio->n_sounds);
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}
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}
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}
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2025-10-06 22:17:41 +01:00
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U32 Audio_Play(Audio_Context *audio, U32 index) {
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U32 result = 0;
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2025-10-06 21:54:48 +01:00
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if (audio->free != 0 && SDL_LockAudioStream(audio->stream)) {
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2025-10-06 22:17:41 +01:00
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result = audio->free;
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2025-10-06 21:54:48 +01:00
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2025-10-06 22:17:41 +01:00
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Audio_Track *track = &audio->tracks[result];
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2025-10-06 21:54:48 +01:00
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audio->free = track->next;
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track->playing = true;
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track->data = &audio->sounds[index];
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track->n_played = 0;
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2025-10-06 22:17:41 +01:00
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track->volume = 1.0f;
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2025-10-06 21:54:48 +01:00
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track->next = audio->head;
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2025-10-06 22:17:41 +01:00
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audio->head = result;
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2025-10-06 21:54:48 +01:00
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SDL_UnlockAudioStream(audio->stream);
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}
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2025-10-06 22:17:41 +01:00
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return result;
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}
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void Audio_ChangeVolume(Audio_Context *audio, U32 handle, F32 volume) {
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if (SDL_LockAudioStream(audio->stream)) {
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audio->tracks[handle].volume = volume;
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SDL_UnlockAudioStream(audio->stream);
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}
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2025-10-06 21:54:48 +01:00
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}
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