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ld58/code/vulkan/shaders/basic.frag

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#version 460 core
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) in vec2 frag_uv;
layout(location = 1) in vec4 frag_c;
layout(location = 2) in flat uint texid;
layout(location = 0) out vec4 framebuffer;
layout(binding = 1) uniform sampler2D u_images[];
void main() {
framebuffer = frag_c * texture(u_images[texid], frag_uv);
}