Added rect draw api
Added some new maths types Updated shaders to use new D_Rect structure Added rect buffers to frames Misc cleanup
This commit is contained in:
@@ -16,7 +16,7 @@ void updateNPC(F32 delta, NPC *npc, World *world) {
|
||||
npc->path = Nav_Path(world->navMesh, npc->currentNavNode, npc->targetNavNode);
|
||||
printf("done\n");
|
||||
npc->walkTimer = 0;
|
||||
printf("%*.s started walking to %d\n", Sv(npc->name), npc->targetNavNode);
|
||||
printf("%.*s started walking to %d\n", Sv(npc->name), npc->targetNavNode);
|
||||
}
|
||||
break;
|
||||
case NPC_ACTION_WALKING:
|
||||
|
||||
Reference in New Issue
Block a user