Added rect draw api
Added some new maths types Updated shaders to use new D_Rect structure Added rect buffers to frames Misc cleanup
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@@ -96,6 +96,8 @@ struct Vk_Frame {
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U32 next_scratch;
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Vk_CommandBuffer scratch[VK_NUM_SCRATCH];
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Vk_Buffer rbo;
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U32 image; // swapchain image index
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};
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