diff --git a/code/game/impl/npc.c b/code/game/impl/npc.c index dc806b3..bc3ba30 100644 --- a/code/game/impl/npc.c +++ b/code/game/impl/npc.c @@ -23,7 +23,7 @@ void updateNPC(F32 delta, NPC *npc, World *world) { if(npc->walkTimer >= NPC_SPEED){ npc->walkTimer = 0; if(npc->path.nodeCount == npc->pathIndex+1){ - printf("Finished! so I'm waiting"); + printf("Finished! so I'm waiting\n"); npc->mode = NPC_ACTION_WAITING; npc->maxWaitTime = 20; // TODO RANDOM npc->waitTime = 0;