feat: People go walkies
This commit is contained in:
49
code/first.c
49
code/first.c
@@ -1,6 +1,7 @@
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#include <stdio.h>
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#include <stdbool.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_keycode.h>
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#define STB_IMAGE_IMPLEMENTATION 1
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#include <stb_image.h>
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@@ -61,24 +62,27 @@ int main(int argc, char **argv) {
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camera->farp = 1000.0f;
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game->draw.camera = camera;
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game->camera.p.z = 200;
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World *world = M_ArenaPush(arena, World);
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game->world = world;
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world->random = Random_Seed(29237489723847);
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world->npcCount = 2;
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NPC *npc1 = &world->npcs[0];
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npc1->collision.pos.x = 15;
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npc1->collision.pos.y = 15;
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npc1->collision.size.x = 10;
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npc1->collision.size.y = 10;
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npc1->name = S("Matt");
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npc1->mode = NPC_ACTION_WAITING;
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npc1->waitTime = 0;
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npc1->maxWaitTime = 5;
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npc1->currentNavNode = 87;
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npc1->collision.pos.x = 15;
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npc1->collision.pos.y = 15;
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npc1->collision.size.x = 10;
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npc1->collision.size.y = 10;
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world->npcCount = 100;
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for(int i = 0; i < 100; i++) {
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NPC *npc1 = &world->npcs[i];
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npc1->collision.pos.x = 15;
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npc1->collision.pos.y = 15;
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npc1->collision.size.x = 10;
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npc1->collision.size.y = 10;
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npc1->name = S("Matt");
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npc1->mode = NPC_ACTION_WAITING;
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npc1->waitTime = 0;
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npc1->maxWaitTime = 5;
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npc1->currentNavNode = 0;
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npc1->collision.pos.x = 15;
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npc1->collision.pos.y = 15;
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npc1->collision.size.x = 10;
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npc1->collision.size.y = 10;
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}
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NPC *npc2 = &world->npcs[1];
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npc2->collision.pos.x = 15;
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@@ -110,6 +114,20 @@ int main(int argc, char **argv) {
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{
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running = false;
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}
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if (e.type == SDL_EVENT_KEY_DOWN) {
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if(e.key.key == SDLK_DOWN) {
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game->camera.p.y += 5;
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}
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if(e.key.key == SDLK_UP) {
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game->camera.p.y -= 5;
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}
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if(e.key.key == SDLK_RIGHT) {
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game->camera.p.x += 5;
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}
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if(e.key.key == SDLK_LEFT) {
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game->camera.p.x -= 5;
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}
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}
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ProcessEvents(&e, game->world);
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}
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UpdateWorld(1.0/60.0, game->world);
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@@ -150,6 +168,7 @@ int main(int argc, char **argv) {
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D_Begin(&game->draw, frame, D_MAX_RECTS);
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RenderWorld(game->world, &game->draw);
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D_Rect(&game->draw, 0.0f, 0.0f, .texture = 1);
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D_Rect(&game->draw, -8.0f, 0.0f, .texture = 2, .scale = 2.0f);
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D_Rect(&game->draw, 6.0f, 0.0f, .texture = 3);
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