Merge remote-tracking branch 'origin'

This commit is contained in:
2025-10-04 21:09:17 +01:00
3 changed files with 86 additions and 40 deletions

View File

@@ -8,17 +8,22 @@
#include "vulkan/core.h"
int main(int argc, char **argv) {
(void) argc;
(void) argv;
#include "game/impl/player.c"
if (!SDL_Init(SDL_INIT_VIDEO)) {
int main(int argc, char **argv)
{
(void)argc;
(void)argv;
if (!SDL_Init(SDL_INIT_VIDEO))
{
printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError());
return 1;
}
SDL_Window *window = SDL_CreateWindow("Ludum", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY);
if (!window) {
if (!window)
{
printf("[Error] :: Failed to create window (%s)\n", SDL_GetError());
return 1;
}
@@ -26,10 +31,19 @@ int main(int argc, char **argv) {
Vk_Setup(window);
bool running = true;
while (running) {
Player player;
player.pos.x = 0;
player.pos.y = 0;
while (running)
{
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_QUIT) { running = false; }
while (SDL_PollEvent(&e))
{
PlayerUpdate(&e, &player);
if (e.type == SDL_EVENT_QUIT)
{
running = false;
}
}
int w, h;
@@ -37,25 +51,24 @@ int main(int argc, char **argv) {
Vk_Frame *frame = Vk_FrameBegin(window);
VkCommandBuffer cmd = frame->cmd;
VkImageMemoryBarrier2 colour_optimal = { 0 };
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
VkImageMemoryBarrier2 colour_optimal = {0};
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
colour_optimal.srcAccessMask = VK_ACCESS_2_NONE;
colour_optimal.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
colour_optimal.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
colour_optimal.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
colour_optimal.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colour_optimal.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colour_optimal.image = vk.swapchain.images[frame->image];
colour_optimal.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colour_optimal.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colour_optimal.image = vk.swapchain.images[frame->image];
colour_optimal.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colour_optimal.subresourceRange.layerCount = 1;
colour_optimal.subresourceRange.levelCount = 1;
VkDependencyInfo colour_barrier = { 0 };
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
VkDependencyInfo colour_barrier = {0};
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
colour_barrier.imageMemoryBarrierCount = 1;
colour_barrier.pImageMemoryBarriers = &colour_optimal;
colour_barrier.pImageMemoryBarriers = &colour_optimal;
vk.CmdPipelineBarrier2(cmd, &colour_barrier);
@@ -65,43 +78,43 @@ int main(int argc, char **argv) {
clear_colour.color.float32[2] = 0.0f;
clear_colour.color.float32[3] = 1.0f;
VkRenderingAttachmentInfo colour_attachment = { 0 };
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
colour_attachment.imageView = vk.swapchain.views[frame->image];
VkRenderingAttachmentInfo colour_attachment = {0};
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
colour_attachment.imageView = vk.swapchain.views[frame->image];
colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colour_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colour_attachment.clearValue = clear_colour;
colour_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colour_attachment.clearValue = clear_colour;
VkRenderingInfo rendering_info = { 0 };
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
rendering_info.renderArea = (VkRect2D) { 0, 0, w, h };
rendering_info.layerCount = 1;
VkRenderingInfo rendering_info = {0};
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
rendering_info.renderArea = (VkRect2D){0, 0, w, h};
rendering_info.layerCount = 1;
rendering_info.colorAttachmentCount = 1;
rendering_info.pColorAttachments = &colour_attachment;
rendering_info.pColorAttachments = &colour_attachment;
vk.CmdBeginRendering(cmd, &rendering_info);
vk.CmdEndRendering(cmd);
VkImageMemoryBarrier2 present_src = { 0 };
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
VkImageMemoryBarrier2 present_src = {0};
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
present_src.dstStageMask = VK_PIPELINE_STAGE_2_NONE;
present_src.dstStageMask = VK_PIPELINE_STAGE_2_NONE;
present_src.dstAccessMask = VK_ACCESS_2_NONE;
present_src.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
present_src.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
present_src.image = vk.swapchain.images[frame->image];
present_src.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
present_src.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
present_src.image = vk.swapchain.images[frame->image];
present_src.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
present_src.subresourceRange.layerCount = 1;
present_src.subresourceRange.levelCount = 1;
VkDependencyInfo to_present = { 0 };
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
VkDependencyInfo to_present = {0};
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
to_present.imageMemoryBarrierCount = 1;
to_present.pImageMemoryBarriers = &present_src;
to_present.pImageMemoryBarriers = &present_src;
vk.CmdPipelineBarrier2(cmd, &to_present);

22
code/game/impl/player.c Normal file
View File

@@ -0,0 +1,22 @@
#include "../player.h"
void PlayerUpdate(SDL_Event *event, Player *player)
{
SDL_KeyboardEvent key = event->key;
if (key.key == SDLK_W)
{
player->pos.y += 10;
}
if (key.key == SDLK_A)
{
player->pos.x -= 10;
}
if (key.key == SDLK_D)
{
player->pos.x += 10;
}
if (key.key == SDLK_S)
{
player->pos.y -= 10;
}
}

11
code/game/player.h Normal file
View File

@@ -0,0 +1,11 @@
#include "core/types.h"
#include <SDL3/SDL_events.h>
#include "../core/macros.h"
typedef struct Player Player;
struct Player
{
V2f pos;
};
function void PlayerUpdate(SDL_Event *event, Player *player);