Made navmesh compile on Windows
Small updates to remove warnings Testing nonuniform descriptor access in shader
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@@ -161,7 +161,7 @@ void G_PipelinesLoad(G_State *game) {
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bindings[1].binding = 1;
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bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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bindings[1].descriptorCount = 1;
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bindings[1].descriptorCount = game->n_images;
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bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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VkDescriptorSetLayoutCreateInfo set_info = { 0 };
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