Made navmesh compile on Windows
Small updates to remove warnings Testing nonuniform descriptor access in shader
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@@ -42,8 +42,8 @@ void updateNPC(F32 delta, NPC *npc, World *world) {
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}
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void UpdateNPCs(F32 delta, World *world) {
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for(int i = 0; i < world->npcCount; i++) {
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for(U32 i = 0; i < world->npcCount; i++) {
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updateNPC(delta, &world->npcs[i], world);
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}
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}
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}
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