Made navmesh compile on Windows

Small updates to remove warnings
Testing nonuniform descriptor access in shader
This commit is contained in:
2025-10-05 01:31:39 +01:00
parent 175f4da59b
commit 2c67896cf2
9 changed files with 22533 additions and 22521 deletions

View File

@@ -67,7 +67,7 @@ glslangValidator -o "assets\shaders\basic.frag.spv" --target-env vulkan1.3 "..\c
ECHO [Building source]
SET COMPILER_OPTS=-nologo -W4 -I"deps\SDL3\include" -I"deps\stb" -I"%VULKAN_SDK%\Include" -I"..\code"
SET COMPILER_OPTS=-nologo /F8388608 -W4 -I"deps\SDL3\include" -I"deps\stb" -I"%VULKAN_SDK%\Include" -I"..\code"
SET LINKER_OPTS=-LIBPATH:"deps\SDL3\lib" SDL3.lib Ole32.lib Shell32.lib
IF %release% equ 1 (