feat: Added basic shooting

This commit is contained in:
2025-10-05 22:35:34 +01:00
parent 3eb8683ce3
commit 319bb441ed
10 changed files with 39 additions and 13 deletions

View File

@@ -34,3 +34,7 @@ bool AABB_Slab(V2f origin, V2f point, AABB a)
return tMax >= tMin;
}
V2f AABB_Centre(AABB a) {
return V2F(a.pos.x + a.size.x/2, a.pos.y + a.size.y/2);
}

View File

@@ -42,8 +42,8 @@ void PlayerInput(SDL_Event *event, Player *player)
// shooting
player->bulletsLoaded -= 1;
player->controls.shot = true;
player->shotPos = V2F(mouseBtn.x, mouseBtn.y);
printf("shot %f %f\n", mouseBtn.x, mouseBtn.y);
player->shotPos = player->world->mouseProjected;
printf("shot %f %f\n", player->shotPos.x, player->shotPos.y);
} else if(player->reloadTimer == 0) {
player->reloadTimer = PLAYER_RELOAD_TIME;
printf("reloading\n");

View File

@@ -1,6 +1,7 @@
#include "../world.h"
#include "../npc.h"
#include "../player.h"
#include "../aabb.h"
#include <SDL3/SDL_events.h>
void UpdateWorld(F32 delta, World *world)
@@ -30,8 +31,9 @@ void ProcessEvents(SDL_Event *event, World *world)
void RenderWorld(World *world, D_Context *draw) {
for(U32 i = 0; i < world->npcCount; i++) {
NPC npc = world->npcs[i];
D_Rect(draw, npc.collision.pos.x, npc.collision.pos.y, .texture = 1);
D_Rect(draw, npc.collision.pos.x, npc.collision.pos.y, .texture = 0, .dim = npc.collision.size);
V2f drawPos = AABB_Centre(npc.collision);
D_Rect(draw, drawPos.x, drawPos.y, .texture = 1);
D_Rect(draw, drawPos.x, drawPos.y, .texture = 0, .dim = npc.collision.size, .flags = D_RECT_IGNORE_ASPECT);
}
D_Rect(draw, world->bandit.collision.pos.x, world->bandit.collision.pos.y, .texture = 9);
D_Rect(draw, world->player.pos.x, world->player.pos.y, .texture = 1);