feat: Random npc walkabouts
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@@ -4,6 +4,7 @@
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#include "player.h"
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#include "npc.h"
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#include "bandit.h"
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#include "../core/math.h"
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// Areas are which
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typedef U32 World_Area;
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@@ -16,6 +17,7 @@ typedef struct World World;
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struct World {
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//// Static stuff
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NavMesh *navMesh;
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Random random;
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//// Player
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Player player;
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