Added camera
Moved some math types Added some more vector types Did the camera matrix calulations Updated shaders to take push constants
This commit is contained in:
@@ -34,7 +34,6 @@ struct NavMesh{
|
||||
NavNode nodes[NAV_MAX_NODES];
|
||||
};
|
||||
|
||||
|
||||
function NavPath Nav_Path(NavMesh mesh, U32 start, U32 end);
|
||||
function NavPath Nav_Path(NavMesh *mesh, U32 start, U32 end);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user