Added camera
Moved some math types Added some more vector types Did the camera matrix calulations Updated shaders to take push constants
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@@ -1,24 +1,28 @@
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#if !defined(LD_GAME_WORLD_H_)
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#define LD_GAME_WORLD_H_
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#include "player.h"
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#include "npc.h"
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// Areas are which
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enum AREA {
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WORLD_AREA_OUTSIDE = 1,
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WORLD_AREA_SALOON = 1 << 1,
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// Areas are which
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typedef U32 World_Area;
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enum World_Area {
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WORLD_AREA_OUTSIDE = (1 << 0),
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WORLD_AREA_SALOON = (1 << 1),
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};
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typedef struct World World;
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struct World {
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U32 npcCount;
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NPC npcs[128];
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NavMesh navMesh;
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NavMesh *navMesh;
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// NPC points of interest, places to walk to.
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U32 npcPOI[256];
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};
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function void updateWorld(F32 delta, World *world);
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function void UpdateNPCs(F32 delta, World *world);
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function void updateNPCs(F32 delta, World *world);
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#endif // LD_GAME_WORLD_H_
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