Added camera
Moved some math types Added some more vector types Did the camera matrix calulations Updated shaders to take push constants
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@@ -63,6 +63,7 @@
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VK_FUNC(CmdSetViewport);
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VK_FUNC(CmdSetScissor);
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VK_FUNC(CmdPushConstants);
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VK_FUNC(CmdCopyBufferToImage);
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VK_FUNC(CmdPipelineBarrier2);
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VK_FUNC(CmdBeginRendering);
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