Merge remote-tracking branch 'origin'
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
#if !defined(LD_CORE_ARENA_H_)
|
||||
#define LD_CORE_ARENA_H_
|
||||
|
||||
#define AlignUp(x, a) (((x) + ~((a) - 1)) & ~((a) - 1))
|
||||
#define AlignUp(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
|
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#define AlignDown(x, a) (((x)) & ~((a) - 1))
|
||||
|
||||
#define KB(x) ((U64) (x) << 10)
|
||||
@@ -64,8 +64,8 @@ function void *_M_ArenaPush(M_Arena *arena, U64 esize, M_ArenaPushOpts *opts)
|
||||
function void *_M_ArenaPushCopy(M_Arena *arena, void *src, U64 esize, M_ArenaPushOpts *opts);
|
||||
|
||||
#define M_ArenaAlloc(limit, ...) _M_ArenaAlloc(limit, &(M_ArenaOpts) { .initial = MB(1), .increment = KB(64), ##__VA_ARGS__ })
|
||||
#define M_ArenaPush(arena, T, ...) (T *) _M_ArenaPush(arena, sizeof(T), &(M_ArenaOpts) { .count = 1, .align = Alignof(T), ##__VA_ARGS__ })
|
||||
#define M_ArenaPushCopy(arena, T, src, ...) (T *) _M_ArenaPush(arena, src, sizeof(T), &(M_ArenaOpts) { .count = 1, .align = Alignof(T), ##__VA_ARGS__ })
|
||||
#define M_ArenaPush(arena, T, ...) (T *) _M_ArenaPush(arena, sizeof(T), &(M_ArenaPushOpts) { .count = 1, .align = Alignof(T), ##__VA_ARGS__ })
|
||||
#define M_ArenaPushCopy(arena, T, src, ...) (T *) _M_ArenaPush(arena, src, sizeof(T), &(M_ArenaPushOpts) { .count = 1, .align = Alignof(T), ##__VA_ARGS__ })
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|
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function void M_ArenaReset(M_Arena *arena);
|
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function void M_ArenaRelease(M_Arena *arena);
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|
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@@ -1 +1,2 @@
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#include "impl/arena.c"
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#include "impl/string.c"
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|
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@@ -5,5 +5,6 @@
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#include "platform.h"
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#include "macros.h"
|
||||
#include "arena.h"
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#include "string.h"
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|
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#endif // LD_CORE_CORE_H_
|
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|
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150
code/core/impl/string.c
Normal file
150
code/core/impl/string.c
Normal file
@@ -0,0 +1,150 @@
|
||||
Str8 Str8_Wrap(S64 count, U8 *data) {
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Str8 result;
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result.data = data;
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result.count = count;
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|
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return result;
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}
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|
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Str8 Str8_WrapRange(U8 *start, U8 *end) {
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Str8 result;
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result.data = start;
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result.count = cast(S64) (end - start);
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|
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return result;
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}
|
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|
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internal S64 Str8_CountZ(U8 *data) {
|
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S64 result = 0;
|
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while (data[result] != 0) { result += 1; }
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|
||||
return result;
|
||||
}
|
||||
|
||||
Str8 Str8_WrapZ(U8 *data) {
|
||||
Str8 result;
|
||||
result.data = data;
|
||||
result.count = Str8_CountZ(data);
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||||
|
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return result;
|
||||
}
|
||||
|
||||
Str8 Str8_Copy(M_Arena *arena, Str8 s) {
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Str8 result;
|
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result.count = s.count;
|
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result.data = M_ArenaPush(arena, U8, .count = s.count + 1);
|
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|
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M_CopySize(result.data, s.data, s.count);
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return result;
|
||||
}
|
||||
|
||||
Str8 Str8_Format(M_Arena *arena, const char *format, ...) {
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||||
va_list args;
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va_start(args, format);
|
||||
|
||||
Str8 result = Str8_FormatArgs(arena, format, args);
|
||||
va_end(args);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal S64 Str8_ProcessFormat(Str8 out, const char *format, va_list args) {
|
||||
S64 result = vsnprintf((char *) out.data, (int) out.count, format, args);
|
||||
return result;
|
||||
}
|
||||
|
||||
Str8 Str8_FormatArgs(M_Arena *arena, const char *format, va_list args) {
|
||||
Str8 result;
|
||||
|
||||
va_list copy;
|
||||
va_copy(copy, args);
|
||||
|
||||
U64 offset = M_ArenaOffset(arena);
|
||||
|
||||
result.count = KB(1);
|
||||
result.data = M_ArenaPush(arena, U8, .count = result.count);
|
||||
|
||||
S64 needed = Str8_ProcessFormat(result, format, args);
|
||||
if (needed >= result.count) {
|
||||
M_ArenaPop(arena, offset);
|
||||
|
||||
result.count = needed;
|
||||
result.data = M_ArenaPush(arena, U8, .count = result.count + 1);
|
||||
|
||||
Str8_ProcessFormat(result, format, copy);
|
||||
}
|
||||
else {
|
||||
U64 size = result.count - needed - 1;
|
||||
M_ArenaPopSize(arena, size);
|
||||
|
||||
result.count = needed;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
B32 Str8_Equal(Str8 a, Str8 b, Str8_EqualFlags flags) {
|
||||
B32 result = (a.count == b.count);
|
||||
|
||||
if (result) {
|
||||
B32 ignore_case = (flags & STR8_EQUAL_IGNORE_CASE) != 0;
|
||||
|
||||
for (S64 it = 0; it < a.count; ++it) {
|
||||
U8 ac = ignore_case ? Chr_ToLowercase(a.data[it]) : a.data[it];
|
||||
U8 bc = ignore_case ? Chr_ToLowercase(b.data[it]) : b.data[it];
|
||||
|
||||
if (ac != bc) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Str8 Str8_Prefix(Str8 s, S64 count) {
|
||||
Str8 result;
|
||||
result.data = s.data;
|
||||
result.count = Min(s.count, count);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Str8 Str8_Suffix(Str8 s, S64 count) {
|
||||
Str8 result;
|
||||
result.count = Min(s.count, count);
|
||||
result.data = s.data + (s.count - result.count);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Str8 Str8_RemoveAfterLast(Str8 s, U8 c) {
|
||||
Str8 result;
|
||||
result.data = s.data;
|
||||
result.count = s.count;
|
||||
|
||||
for (S64 it = s.count - 1; it >= 0; --it) {
|
||||
if (result.data[it] == c) {
|
||||
result.count = it;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
B32 Str8_EndsWith(Str8 s, Str8 suffix) {
|
||||
B32 result = Str8_Equal(Str8_Suffix(s, suffix.count), suffix, 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
U8 Chr_ToUppercase(U8 c) {
|
||||
U8 result = (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;
|
||||
return result;
|
||||
}
|
||||
|
||||
U8 Chr_ToLowercase(U8 c) {
|
||||
U8 result = (c >= 'A' && c <= 'Z') ? (c + ('a' - 'A')) : c;
|
||||
return result;
|
||||
}
|
||||
@@ -34,6 +34,8 @@
|
||||
#define SLL_PushN(h, n, next) ((n)->next = (h), (h) = (n))
|
||||
#define SLL_PopN(h, next) (((h) != 0) ? (h) = (h)->next : 0)
|
||||
|
||||
#define SLL_Enqueue(h, t, n) SLL_EnqueueN(h, t, n, next)
|
||||
|
||||
#define function static
|
||||
#define internal static
|
||||
#define global_var static
|
||||
@@ -45,14 +47,4 @@
|
||||
#define thread_var __thread
|
||||
#endif
|
||||
|
||||
#define S(x) Str8_Wrap(sizeof(x) - sizeof(*(x)), (U8 *) (x))
|
||||
Str8 Str8_Wrap(S64 count, U8 *data) {
|
||||
Str8 result;
|
||||
result.data = data;
|
||||
result.count = count;
|
||||
|
||||
return result;
|
||||
}
|
||||
#define Sv(x) (int) (x).count, (x).data
|
||||
|
||||
#endif // LD_CORE_MACROS_H_
|
||||
|
||||
@@ -68,11 +68,17 @@
|
||||
#if OS_WINDOWS
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#include <windows.h>
|
||||
#include <shlobj_core.h>
|
||||
#pragma warning(disable : 4201)
|
||||
#elif OS_LINUX
|
||||
#include <sys/types.h>
|
||||
#include <dlfcn.h>
|
||||
#include <sys/mman.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/stat.h>
|
||||
#include <errno.h>
|
||||
#include <dirent.h>
|
||||
#endif
|
||||
|
||||
#endif // LD_CORE_PLATFORM_H_
|
||||
|
||||
36
code/core/string.h
Normal file
36
code/core/string.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#if !defined(LD_CORE_STRING_H_)
|
||||
#define LD_CORE_STRING_H_
|
||||
|
||||
#define S(x) Str8_Wrap(sizeof(x) - sizeof(*(x)), (U8 *) (x))
|
||||
#define Sz(x) Str8_WrapZ((U8 *) (x))
|
||||
|
||||
#define Sv(x) (int) (x).count, (x).data
|
||||
#define Sf(arena, fmt, ...) Str8_Format(arena, fmt, ##__VA_ARGS__)
|
||||
|
||||
function Str8 Str8_Wrap(S64 count, U8 *data);
|
||||
function Str8 Str8_WrapRange(U8 *start, U8 *end);
|
||||
function Str8 Str8_WrapZ(U8 *data);
|
||||
|
||||
function Str8 Str8_Copy(M_Arena *arena, Str8 s);
|
||||
|
||||
function Str8 Str8_Format(M_Arena *arena, const char *format, ...);
|
||||
function Str8 Str8_FormatArgs(M_Arena *arena, const char *format, va_list args);
|
||||
|
||||
typedef U32 Str8_EqualFlags;
|
||||
enum {
|
||||
STR8_EQUAL_IGNORE_CASE = (1 << 0)
|
||||
};
|
||||
|
||||
function B32 Str8_Equal(Str8 a, Str8 b, Str8_EqualFlags flags);
|
||||
|
||||
function Str8 Str8_Prefix(Str8 s, S64 count);
|
||||
function Str8 Str8_Suffix(Str8 s, S64 count);
|
||||
|
||||
function Str8 Str8_RemoveAfterLast(Str8 s, U8 c);
|
||||
|
||||
function B32 Str8_EndsWith(Str8 s, Str8 suffix);
|
||||
|
||||
function U8 Chr_ToUppercase(U8 c);
|
||||
function U8 Chr_ToLowercase(U8 c);
|
||||
|
||||
#endif // LD_CORE_STRING_H_
|
||||
@@ -41,4 +41,9 @@ struct V2i {
|
||||
U32 y;
|
||||
};
|
||||
|
||||
#define U8_MAX ((U8) -1)
|
||||
#define U16_MAX ((U16) -1)
|
||||
#define U32_MAX ((U32) -1)
|
||||
#define U64_MAX ((U64) -1)
|
||||
|
||||
#endif // LD_CORE_TYPES_H_
|
||||
|
||||
144
code/first.c
144
code/first.c
@@ -2,22 +2,24 @@
|
||||
#include <stdbool.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION 1
|
||||
#include <stb_image.h>
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/types.h"
|
||||
#include "game/npc.h"
|
||||
#include "os/core.h"
|
||||
|
||||
#include "vulkan/core.h"
|
||||
#include "game/core.h"
|
||||
|
||||
#include "game/impl/player.c"
|
||||
#include "game/world.h"
|
||||
#include "game/impl/npc.c"
|
||||
#include "game/testnavmesh.h"
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
int main(int argc, char **argv) {
|
||||
(void) argc;
|
||||
(void) argv;
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO))
|
||||
{
|
||||
@@ -34,6 +36,44 @@ int main(int argc, char **argv)
|
||||
|
||||
Vk_Setup(window);
|
||||
|
||||
G_State *game = 0;
|
||||
G_Image *img = 0;
|
||||
{
|
||||
M_Arena *arena = M_ArenaAlloc(GB(64), .initial = MB(4));
|
||||
game = M_ArenaPush(arena, G_State);
|
||||
|
||||
game->arena = arena;
|
||||
|
||||
G_ImagesLoad(game);
|
||||
G_PipelinesLoad(game);
|
||||
|
||||
for (U32 it = 0; it < game->n_images; ++it) {
|
||||
if (Str8_Equal(game->images[it].name, S("saloon_ext"), 0)) {
|
||||
img = &game->images[it];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!img) { img = &game->images[0]; }
|
||||
|
||||
Vk_Buffer *vbo = &game->vbo;
|
||||
vbo->size = KB(4096);
|
||||
vbo->usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
vbo->host_visible = true;
|
||||
|
||||
Vk_BufferCreate(vbo);
|
||||
|
||||
G_Vertex *vertices = cast(G_Vertex *) vbo->data;
|
||||
|
||||
vertices[0] = (G_Vertex) { -0.25f, -0.25f, 1.0f, 1.0f, 0.0f, 0.0f, 0xFFFFFFFF, 0};
|
||||
vertices[1] = (G_Vertex) { 0.25f, -0.25f, 1.0f, 1.0f, 1.0f, 0.0f, 0xFFFFFFFF, 0};
|
||||
vertices[2] = (G_Vertex) { -0.25f, 0.25f, 1.0f, 1.0f, 0.0f, 1.0f, 0xFFFFFFFF, 0};
|
||||
|
||||
vertices[3] = (G_Vertex) { 0.25f, -0.25f, 1.0f, 1.0f, 1.0f, 0.0f, 0xFFFFFFFF, 0};
|
||||
vertices[4] = (G_Vertex) { 0.25f, 0.25f, 1.0f, 1.0f, 1.0f, 1.0f, 0xFFFFFFFF, 0};
|
||||
vertices[5] = (G_Vertex) { -0.25f, 0.25f, 1.0f, 1.0f, 0.0f, 1.0f, 0xFFFFFFFF, 0};
|
||||
}
|
||||
|
||||
bool running = true;
|
||||
Player player;
|
||||
player.pos.x = 0;
|
||||
@@ -78,26 +118,6 @@ int main(int argc, char **argv)
|
||||
|
||||
Vk_Frame *frame = Vk_FrameBegin(window);
|
||||
VkCommandBuffer cmd = frame->cmd;
|
||||
VkImageMemoryBarrier2 colour_optimal = {0};
|
||||
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||
colour_optimal.srcAccessMask = VK_ACCESS_2_NONE;
|
||||
colour_optimal.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
colour_optimal.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
colour_optimal.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
colour_optimal.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
colour_optimal.image = vk.swapchain.images[frame->image];
|
||||
|
||||
colour_optimal.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
colour_optimal.subresourceRange.layerCount = 1;
|
||||
colour_optimal.subresourceRange.levelCount = 1;
|
||||
|
||||
VkDependencyInfo colour_barrier = {0};
|
||||
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||
colour_barrier.imageMemoryBarrierCount = 1;
|
||||
colour_barrier.pImageMemoryBarriers = &colour_optimal;
|
||||
|
||||
vk.CmdPipelineBarrier2(cmd, &colour_barrier);
|
||||
|
||||
VkClearValue clear_colour;
|
||||
clear_colour.color.float32[0] = 1.0f;
|
||||
@@ -122,28 +142,61 @@ int main(int argc, char **argv)
|
||||
|
||||
vk.CmdBeginRendering(cmd, &rendering_info);
|
||||
|
||||
Vk_Pipeline *basic = &game->pipelines[0];
|
||||
|
||||
VkDescriptorSet set;
|
||||
VkDescriptorSetAllocateInfo alloc_info = { 0 };
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
alloc_info.descriptorPool = frame->descriptors;
|
||||
alloc_info.descriptorSetCount = 1;
|
||||
alloc_info.pSetLayouts = &basic->layout.set;
|
||||
|
||||
vk.AllocateDescriptorSets(vk.device, &alloc_info, &set);
|
||||
|
||||
// 'update' the descriptor sets for binding
|
||||
{
|
||||
VkWriteDescriptorSet writes[2] = { 0 };
|
||||
|
||||
VkDescriptorBufferInfo vbo_info = { 0 };
|
||||
vbo_info.buffer = game->vbo.handle;
|
||||
vbo_info.offset = 0;
|
||||
vbo_info.range = 256;
|
||||
|
||||
VkDescriptorImageInfo image_info = { 0 };
|
||||
image_info.imageView = img->image.view;
|
||||
image_info.sampler = vk.sampler;
|
||||
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
|
||||
writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
writes[0].dstSet = set;
|
||||
writes[0].dstBinding = 0;
|
||||
writes[0].descriptorCount = 1;
|
||||
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
writes[0].pBufferInfo = &vbo_info;
|
||||
|
||||
writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
writes[1].dstSet = set;
|
||||
writes[1].dstBinding = 1;
|
||||
writes[1].descriptorCount = 1;
|
||||
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
writes[1].pImageInfo = &image_info;
|
||||
|
||||
vk.UpdateDescriptorSets(vk.device, ArraySize(writes), writes, 0, 0);
|
||||
}
|
||||
|
||||
vk.CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, basic->handle);
|
||||
vk.CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, basic->layout.pipeline, 0, 1, &set, 0, 0);
|
||||
|
||||
VkViewport viewport = { 0, 0, (F32) w, (F32) h, 0.0f, 1.0f };
|
||||
VkRect2D scissor = { 0, 0, w, h };
|
||||
|
||||
vk.CmdSetViewport(cmd, 0, 1, &viewport);
|
||||
vk.CmdSetScissor(cmd, 0, 1, &scissor);
|
||||
|
||||
vk.CmdDraw(cmd, 6, 1, 0, 0);
|
||||
|
||||
vk.CmdEndRendering(cmd);
|
||||
|
||||
VkImageMemoryBarrier2 present_src = {0};
|
||||
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
present_src.dstStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||
present_src.dstAccessMask = VK_ACCESS_2_NONE;
|
||||
present_src.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
present_src.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
present_src.image = vk.swapchain.images[frame->image];
|
||||
|
||||
present_src.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
present_src.subresourceRange.layerCount = 1;
|
||||
present_src.subresourceRange.levelCount = 1;
|
||||
|
||||
VkDependencyInfo to_present = {0};
|
||||
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||
to_present.imageMemoryBarrierCount = 1;
|
||||
to_present.pImageMemoryBarriers = &present_src;
|
||||
|
||||
vk.CmdPipelineBarrier2(cmd, &to_present);
|
||||
|
||||
Vk_FrameEnd();
|
||||
}
|
||||
@@ -157,3 +210,4 @@ int main(int argc, char **argv)
|
||||
#include "core/core.c"
|
||||
#include "os/core.c"
|
||||
#include "vulkan/core.c"
|
||||
#include "game/core.c"
|
||||
|
||||
@@ -11,7 +11,7 @@ struct AABB {
|
||||
};
|
||||
|
||||
|
||||
function bool AABB_Collide(AABB a, AABB b);
|
||||
function bool AABB_Point(AABB a, V2f v);
|
||||
function bool AABB_Collide(AABB a, AABB b);
|
||||
function bool AABB_Point(AABB a, V2f v);
|
||||
|
||||
#endif // LD_GAME_AABB_H_
|
||||
|
||||
198
code/game/core.c
Normal file
198
code/game/core.c
Normal file
@@ -0,0 +1,198 @@
|
||||
void G_ImagesLoad(G_State *game) {
|
||||
M_TempScope(0, 0) {
|
||||
Str8 exe_path = FS_SystemPath(temp.arena, FS_SYSTEM_PATH_EXE);
|
||||
Str8 path = Sf(temp.arena, "%.*s/assets", Sv(exe_path));
|
||||
|
||||
FS_List assets = FS_PathList(temp.arena, path);
|
||||
|
||||
Vk_Buffer staging = { 0 };
|
||||
staging.size = MB(256);
|
||||
staging.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
staging.host_visible = true;
|
||||
|
||||
Vk_BufferCreate(&staging);
|
||||
|
||||
U8 *base = staging.data;
|
||||
U64 offset = 0;
|
||||
|
||||
Vk_CommandBuffer *cmds = Vk_CommandBufferPush();
|
||||
|
||||
for (FS_Entry *it = assets.first; it != 0; it = it->next) {
|
||||
if (Str8_EndsWith(it->basename, S("png"))) {
|
||||
game->n_images += 1;
|
||||
}
|
||||
}
|
||||
|
||||
VkBufferImageCopy copy = { 0 };
|
||||
game->images = M_ArenaPush(game->arena, G_Image, .count = game->n_images);
|
||||
game->n_images = 0;
|
||||
|
||||
// Image upload is sbi_load -> copy to staging -> upload to gpu texture
|
||||
|
||||
for (FS_Entry *it = assets.first; it != 0; it = it->next) {
|
||||
if (Str8_EndsWith(it->basename, S("png"))) {
|
||||
S32 w, h, c;
|
||||
stbi_uc *data = stbi_load((const char *) it->path.data, &w, &h, &c, 4);
|
||||
|
||||
if (data) {
|
||||
G_Image *image = &game->images[game->n_images];
|
||||
|
||||
U64 image_sz = 4 * w * h;
|
||||
|
||||
M_CopySize(base, data, image_sz);
|
||||
|
||||
copy.bufferOffset = offset;
|
||||
copy.bufferRowLength = 0;
|
||||
copy.bufferImageHeight = 0;
|
||||
|
||||
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copy.imageSubresource.mipLevel = 0;
|
||||
copy.imageSubresource.baseArrayLayer = 0;
|
||||
copy.imageSubresource.layerCount = 1;
|
||||
|
||||
copy.imageExtent.width = w;
|
||||
copy.imageExtent.height = h;
|
||||
copy.imageExtent.depth = 1;
|
||||
|
||||
base += image_sz;
|
||||
offset += image_sz;
|
||||
|
||||
Assert(offset <= staging.size);
|
||||
|
||||
game->n_images += 1;
|
||||
|
||||
image->name = Str8_Copy(game->arena, Str8_RemoveAfterLast(it->basename, '.'));
|
||||
|
||||
printf("[Info] :: Loaded %.*s from %.*s\n", Sv(image->name), Sv(it->basename));
|
||||
|
||||
image->image.width = w;
|
||||
image->image.height = h;
|
||||
|
||||
image->image.format = VK_FORMAT_R8G8B8A8_SRGB;
|
||||
image->image.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
|
||||
Vk_ImageCreate(&image->image);
|
||||
|
||||
VkImageMemoryBarrier2 transfer = { 0 };
|
||||
VkImageMemoryBarrier2 shader_read = { 0 };
|
||||
|
||||
transfer.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||
transfer.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||
transfer.srcAccessMask = VK_ACCESS_2_NONE;
|
||||
transfer.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
|
||||
transfer.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
|
||||
transfer.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
transfer.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
transfer.image = image->image.handle;
|
||||
|
||||
transfer.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
transfer.subresourceRange.layerCount = 1;
|
||||
transfer.subresourceRange.levelCount = 1;
|
||||
|
||||
shader_read.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||
shader_read.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
|
||||
shader_read.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
|
||||
shader_read.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT;
|
||||
shader_read.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT;
|
||||
shader_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
shader_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
shader_read.image = image->image.handle;
|
||||
|
||||
shader_read.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
shader_read.subresourceRange.layerCount = 1;
|
||||
shader_read.subresourceRange.levelCount = 1;
|
||||
|
||||
VkDependencyInfo dep = { 0 };
|
||||
dep.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||
|
||||
dep.imageMemoryBarrierCount = 1;
|
||||
dep.pImageMemoryBarriers = &transfer;
|
||||
|
||||
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
||||
|
||||
vk.CmdCopyBufferToImage(cmds->handle, staging.handle, image->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
||||
|
||||
dep.pImageMemoryBarriers = &shader_read;
|
||||
|
||||
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
||||
|
||||
stbi_image_free(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vk_CommandBufferSubmit(cmds, true /* wait */);
|
||||
}
|
||||
}
|
||||
|
||||
void G_PipelinesLoad(G_State *game) {
|
||||
game->pipelines = M_ArenaPush(game->arena, Vk_Pipeline, .count = 1);
|
||||
|
||||
Vk_Pipeline *basic = &game->pipelines[0];
|
||||
|
||||
VkShaderModule vshader = 0, fshader = 0;
|
||||
M_TempScope(0, 0) {
|
||||
Str8 exe_path = FS_SystemPath(temp.arena, FS_SYSTEM_PATH_EXE);
|
||||
Str8 vshader_code = FS_ReadEntireFile(temp.arena, Sf(temp.arena, "%.*s/assets/shaders/basic.vert.spv", Sv(exe_path)));
|
||||
Str8 fshader_code = FS_ReadEntireFile(temp.arena, Sf(temp.arena, "%.*s/assets/shaders/basic.frag.spv", Sv(exe_path)));
|
||||
|
||||
VkShaderModuleCreateInfo create_info = { 0 };
|
||||
create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
create_info.pCode = (U32 *) vshader_code.data;
|
||||
create_info.codeSize = vshader_code.count;
|
||||
|
||||
vk.CreateShaderModule(vk.device, &create_info, 0, &vshader);
|
||||
|
||||
create_info.pCode = (U32 *) fshader_code.data;
|
||||
create_info.codeSize = fshader_code.count;
|
||||
|
||||
vk.CreateShaderModule(vk.device, &create_info, 0, &fshader);
|
||||
}
|
||||
|
||||
// Create pipeline layout, its insane what you have to do for this because the ALREADY KNOW
|
||||
// all of this information
|
||||
{
|
||||
VkDescriptorSetLayoutBinding bindings[2] = { 0 };
|
||||
|
||||
bindings[0].binding = 0;
|
||||
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
bindings[0].descriptorCount = 1;
|
||||
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
|
||||
bindings[1].binding = 1;
|
||||
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
bindings[1].descriptorCount = 1;
|
||||
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo set_info = { 0 };
|
||||
set_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
set_info.bindingCount = 2;
|
||||
set_info.pBindings = bindings;
|
||||
|
||||
vk.CreateDescriptorSetLayout(vk.device, &set_info, 0, &basic->layout.set);
|
||||
|
||||
VkPipelineLayoutCreateInfo layout_create = { 0 };
|
||||
layout_create.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
layout_create.setLayoutCount = 1;
|
||||
layout_create.pSetLayouts = &basic->layout.set;
|
||||
|
||||
vk.CreatePipelineLayout(vk.device, &layout_create, 0, &basic->layout.pipeline);
|
||||
}
|
||||
|
||||
basic->targets.items[0] = vk.swapchain.format.format;
|
||||
basic->targets.count = 1;
|
||||
|
||||
basic->shaders.count = 2;
|
||||
|
||||
basic->shaders.items[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
basic->shaders.items[0].handle = vshader;
|
||||
|
||||
basic->shaders.items[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
basic->shaders.items[1].handle = fshader;
|
||||
|
||||
Vk_PipelineCreate(basic);
|
||||
}
|
||||
|
||||
#include "impl/aabb.c"
|
||||
#include "impl/nav.c"
|
||||
#include "impl/player.c"
|
||||
40
code/game/core.h
Normal file
40
code/game/core.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#if !defined(LD_GAME_CORE_H_)
|
||||
#define LD_GAME_CORE_H_
|
||||
|
||||
typedef struct G_Vertex G_Vertex;
|
||||
struct G_Vertex {
|
||||
F32 x, y, z, w;
|
||||
F32 u, v;
|
||||
U32 c;
|
||||
U32 pad;
|
||||
};
|
||||
|
||||
typedef struct G_Image G_Image;
|
||||
struct G_Image {
|
||||
Str8 name;
|
||||
Vk_Image image;
|
||||
};
|
||||
|
||||
typedef struct G_State G_State;
|
||||
struct G_State {
|
||||
M_Arena *arena;
|
||||
|
||||
U32 n_images;
|
||||
G_Image *images;
|
||||
|
||||
U32 n_pipelines;
|
||||
Vk_Pipeline *pipelines;
|
||||
|
||||
Vk_Buffer vbo;
|
||||
};
|
||||
|
||||
function void G_ImagesLoad(G_State *game);
|
||||
function void G_PipelinesLoad(G_State *game);
|
||||
|
||||
#include "aabb.h"
|
||||
#include "player.h"
|
||||
#include "nav.h"
|
||||
#include "npc.h"
|
||||
#include "world.h"
|
||||
|
||||
#endif // LD_GAME_CORE_H_
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "../aabb.h"
|
||||
#include "../types.h"
|
||||
#include "game/aabb.h"
|
||||
#include "core/types.h"
|
||||
|
||||
bool AABB_Collide(AABB a, AABB b) {
|
||||
bool collision_x = a.pos.x + a.size.x >= b.pos.x && b.pos.x + b.size.x >= a.pos.x;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "../nav.h"
|
||||
#include "../../core/types.h"
|
||||
#include "game/nav.h"
|
||||
#include "core/types.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define MAX_UNFINISHED 128
|
||||
@@ -14,16 +15,16 @@ struct navSearchNodeState{
|
||||
|
||||
typedef struct navSearchState navSearchState;
|
||||
struct navSearchState{
|
||||
navSearchNodeState nodeStates[NAV_MAX_NODES];
|
||||
navSearchNodeState nodeStates[NAV_MAX_NODES];
|
||||
};
|
||||
|
||||
navSearchState initState(U32 start, U32 meshSize) {
|
||||
navSearchState state = {};
|
||||
for(int i = 0; i < meshSize; i++) {
|
||||
for(U32 i = 0; i < meshSize; i++) {
|
||||
state.nodeStates[i].visited = false;
|
||||
state.nodeStates[i].addedToUnvisited = false;
|
||||
// underflow to the max :)
|
||||
state.nodeStates[i].distance = -1;
|
||||
// underflow to the max :)
|
||||
state.nodeStates[i].distance = U64_MAX;
|
||||
state.nodeStates[i].shortest = 0;
|
||||
}
|
||||
state.nodeStates[start].distance = 0;
|
||||
@@ -31,10 +32,10 @@ navSearchState initState(U32 start, U32 meshSize) {
|
||||
}
|
||||
|
||||
U32 getLowestState(U32 unfinishedIndexes[128], U32 unfinishedCount, navSearchState state, U32 *offset) {
|
||||
U32 lowest = -1;
|
||||
U32 lowestI = -1;
|
||||
U32 lowest = U32_MAX;
|
||||
U32 lowestI = U32_MAX;
|
||||
bool startFound = false;
|
||||
for(int i = *offset; i < unfinishedCount; i++) {
|
||||
for(U32 i = *offset; i < unfinishedCount; i++) {
|
||||
navSearchNodeState checkNode = state.nodeStates[unfinishedIndexes[i]];
|
||||
if(checkNode.visited) {
|
||||
if(!startFound) {
|
||||
@@ -44,7 +45,7 @@ U32 getLowestState(U32 unfinishedIndexes[128], U32 unfinishedCount, navSearchSta
|
||||
}
|
||||
startFound = true;
|
||||
if (lowest > checkNode.distance) {
|
||||
lowest = checkNode.distance;
|
||||
lowest = cast(U32) checkNode.distance;
|
||||
lowestI = unfinishedIndexes[i];
|
||||
}
|
||||
}
|
||||
@@ -60,7 +61,7 @@ NavPath Nav_Path(NavMesh mesh, U32 start, U32 end) {
|
||||
// the unfinished nodes, so when checking for a lowest
|
||||
// if I find the first N items have been checked, I'll mark
|
||||
// an offset to skip the first N items.
|
||||
U32 unfinishedOffset = 0;
|
||||
U32 unfinishedOffset = 0;
|
||||
U32 lowestNodeIndex = start;
|
||||
bool found = false;
|
||||
while(!found) {
|
||||
@@ -68,11 +69,11 @@ NavPath Nav_Path(NavMesh mesh, U32 start, U32 end) {
|
||||
NavConnection connection = mesh.nodes[lowestNodeIndex].connections[connectionI];
|
||||
navSearchNodeState *testNode = &state.nodeStates[connection.NodeIndex];
|
||||
if(testNode->visited) {continue;}
|
||||
U32 distance = state.nodeStates[lowestNodeIndex].distance + connection.Cost;
|
||||
distance += mesh.nodes[end].pos.x - mesh.nodes[connection.NodeIndex].pos.x;
|
||||
distance += mesh.nodes[end].pos.y - mesh.nodes[connection.NodeIndex].pos.y;
|
||||
U32 distance = cast(U32) (state.nodeStates[lowestNodeIndex].distance + connection.Cost);
|
||||
distance += cast(U32) (mesh.nodes[end].pos.x - mesh.nodes[connection.NodeIndex].pos.x);
|
||||
distance += cast(U32) (mesh.nodes[end].pos.y - mesh.nodes[connection.NodeIndex].pos.y);
|
||||
if(testNode->distance > distance) {
|
||||
testNode->distance = distance;
|
||||
testNode->distance = distance;
|
||||
testNode->shortest = lowestNodeIndex;
|
||||
}
|
||||
if(!testNode->addedToUnvisited) {
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "../npc.h"
|
||||
#include "../world.h"
|
||||
#include "../../core/types.h"
|
||||
#include "nav.c"
|
||||
#include <stdio.h>
|
||||
|
||||
void updateNPC(F32 delta, NPC *npc, World *world) {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#if !defined(LD_GAME_NAV_H_)
|
||||
#define LD_GAME_NAV_H_
|
||||
|
||||
#include "../core/types.h"
|
||||
#include "../core/macros.h"
|
||||
#include "core/types.h"
|
||||
#include "core/macros.h"
|
||||
|
||||
#define NAV_MAX_PATH 1024
|
||||
#define NAV_MAX_CONNECTIONS 8
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
#if !defined(LD_GAME_PLAYER_H_)
|
||||
#define LD_GAME_PLAYER_H_
|
||||
|
||||
#include "../core/types.h"
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include "../core/macros.h"
|
||||
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
typedef struct Player Player;
|
||||
struct Player
|
||||
{
|
||||
@@ -9,3 +13,5 @@ struct Player
|
||||
};
|
||||
|
||||
function void PlayerUpdate(SDL_Event *event, Player *player);
|
||||
|
||||
#endif // LD_GAME_PLAYER_H_
|
||||
|
||||
@@ -3,3 +3,19 @@
|
||||
#elif OS_LINUX
|
||||
#include "impl/linux/core.c"
|
||||
#endif
|
||||
|
||||
|
||||
Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path) {
|
||||
Str8 result = { 0 };
|
||||
|
||||
OS_Handle file = FS_FileOpen(path, FS_ACCESS_READ);
|
||||
if (file.v[0]) {
|
||||
result.count = FS_FileSize(file);
|
||||
result.data = M_ArenaPush(arena, U8, .count = result.count);
|
||||
|
||||
FS_FileRead(file, result.data, result.count, 0);
|
||||
FS_FileClose(file);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
#if !defined(LD_OS_CORE_H_)
|
||||
#define LD_OS_CORE_H_
|
||||
|
||||
typedef struct OS_Handle OS_Handle;
|
||||
struct OS_Handle {
|
||||
U64 v[1];
|
||||
};
|
||||
|
||||
// Virtual memory
|
||||
|
||||
function U64 VM_PageSize();
|
||||
@@ -11,4 +16,6 @@ function B32 VM_Commit(void *base, U64 size);
|
||||
function void VM_Decommit(void *base, U64 size);
|
||||
function void VM_Release(void *base, U64 size);
|
||||
|
||||
#include "filesystem.h"
|
||||
|
||||
#endif // LD_OS_CORE_H_
|
||||
|
||||
59
code/os/filesystem.h
Normal file
59
code/os/filesystem.h
Normal file
@@ -0,0 +1,59 @@
|
||||
#if !defined(LD_OS_FILESYSTEM_H_)
|
||||
#define LD_OS_FILESYSTEM_H_
|
||||
|
||||
typedef U32 FS_AccessFlags;
|
||||
enum {
|
||||
FS_ACCESS_READ = (1 << 0),
|
||||
FS_ACCESS_WRITE = (1 << 1)
|
||||
};
|
||||
|
||||
function OS_Handle FS_FileOpen(Str8 path, FS_AccessFlags access);
|
||||
function void FS_FileClose(OS_Handle file);
|
||||
|
||||
function void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset);
|
||||
function void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset);
|
||||
|
||||
function U64 FS_FileSize(OS_Handle file);
|
||||
|
||||
typedef U32 FS_EntryType;
|
||||
enum {
|
||||
FS_ENTRY_TYPE_FILE = 0,
|
||||
FS_ENTRY_TYPE_DIR
|
||||
};
|
||||
|
||||
typedef struct FS_Entry FS_Entry;
|
||||
struct FS_Entry {
|
||||
FS_Entry *next;
|
||||
|
||||
FS_EntryType type;
|
||||
|
||||
Str8 path;
|
||||
Str8 basename;
|
||||
|
||||
U64 time;
|
||||
U64 size;
|
||||
};
|
||||
|
||||
typedef struct FS_List FS_List;
|
||||
struct FS_List {
|
||||
FS_Entry *first;
|
||||
FS_Entry *last;
|
||||
|
||||
U32 count;
|
||||
};
|
||||
|
||||
function FS_List FS_PathList(M_Arena *arena, Str8 path);
|
||||
|
||||
function Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path);
|
||||
|
||||
typedef U32 FS_SystemPathType;
|
||||
enum {
|
||||
FS_SYSTEM_PATH_EXE = 0,
|
||||
FS_SYSTEM_PATH_WORKING,
|
||||
FS_SYSTEM_PATH_USER,
|
||||
FS_SYSTEM_PATH_TEMP
|
||||
};
|
||||
|
||||
function Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path);
|
||||
|
||||
#endif // LD_OS_FILESYSTEM_H_
|
||||
@@ -28,4 +28,4 @@ void VM_Release(void *base, U64 size) {
|
||||
munmap(base, size);
|
||||
}
|
||||
|
||||
|
||||
#include "filesystem.c"
|
||||
|
||||
215
code/os/impl/linux/filesystem.c
Normal file
215
code/os/impl/linux/filesystem.c
Normal file
@@ -0,0 +1,215 @@
|
||||
OS_Handle FS_FileOpen(Str8 path, FS_AccessFlags access) {
|
||||
OS_Handle result = { 0 };
|
||||
|
||||
M_TempScope(0, 0) {
|
||||
Str8 zpath = Str8_Copy(temp.arena, path);
|
||||
|
||||
int mode = 0644;
|
||||
int flags = 0;
|
||||
if (access & FS_ACCESS_READ) {
|
||||
if (access & FS_ACCESS_WRITE) {
|
||||
flags = O_RDWR | O_CREAT;
|
||||
}
|
||||
else {
|
||||
flags = O_RDONLY;
|
||||
}
|
||||
}
|
||||
else if (access & FS_ACCESS_WRITE) {
|
||||
flags = O_WRONLY | O_CREAT;
|
||||
}
|
||||
|
||||
|
||||
int fd = open((const char *) zpath.data, flags, mode);
|
||||
result.v[0] = (fd > 0) ? (U64) fd : 0;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
void FS_FileClose(OS_Handle file) {
|
||||
int fd = cast(int) file.v[0];
|
||||
if (fd > 0) {
|
||||
close(fd);
|
||||
}
|
||||
}
|
||||
|
||||
void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset) {
|
||||
int fd = cast(int) file.v[0];
|
||||
if (fd > 0) {
|
||||
U8 *buffer = ptr;
|
||||
U64 current = offset;
|
||||
U64 remainder = size;
|
||||
|
||||
while (remainder != 0) {
|
||||
S64 nread = pread(fd, buffer, remainder, current);
|
||||
if (nread <= 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += nread;
|
||||
current += nread;
|
||||
remainder -= nread;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset) {
|
||||
int fd = cast(int) file.v[0];
|
||||
if (fd > 0) {
|
||||
U8 *buffer = ptr;
|
||||
U64 current = offset;
|
||||
U64 remainder = size;
|
||||
|
||||
while (remainder != 0) {
|
||||
S64 nwritten = pwrite(fd, buffer, remainder, current);
|
||||
if (nwritten <= 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += nwritten;
|
||||
current += nwritten;
|
||||
remainder -= nwritten;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
U64 FS_FileSize(OS_Handle file) {
|
||||
U64 result = 0;
|
||||
|
||||
int fd = cast(int) file.v[0];
|
||||
if (fd > 0) {
|
||||
struct stat sb;
|
||||
fstat(fd, &sb);
|
||||
|
||||
result = sb.st_size;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
FS_List FS_PathList(M_Arena *arena, Str8 path) {
|
||||
FS_List result = { 0 };
|
||||
|
||||
M_TempScope(1, &arena) {
|
||||
Str8 zpath = Str8_Copy(temp.arena, path);
|
||||
|
||||
DIR *dir = opendir((const char *) zpath.data);
|
||||
|
||||
struct dirent *ent = readdir(dir);
|
||||
while (ent != 0) {
|
||||
if (ent->d_name[0] != '.') {
|
||||
FS_Entry *entry = M_ArenaPush(arena, FS_Entry);
|
||||
|
||||
entry->basename = Str8_Copy(arena, Sz(ent->d_name));
|
||||
entry->path = Sf(arena, "%.*s/%.*s", Sv(path), Sv(entry->basename));
|
||||
|
||||
struct stat sb;
|
||||
stat((const char *) entry->path.data, &sb);
|
||||
|
||||
entry->type = ((sb.st_mode & S_IFMT) == S_IFDIR) ? FS_ENTRY_TYPE_DIR : FS_ENTRY_TYPE_FILE;
|
||||
entry->time = (sb.st_mtim.tv_sec * 1e9) + sb.st_mtim.tv_nsec;
|
||||
entry->size = sb.st_size;
|
||||
|
||||
SLL_Enqueue(result.first, result.last, entry);
|
||||
result.count += 1;
|
||||
}
|
||||
|
||||
ent = readdir(dir);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path) {
|
||||
Str8 result = { 0 };
|
||||
|
||||
switch (path) {
|
||||
case FS_SYSTEM_PATH_EXE: {
|
||||
U64 offset = M_ArenaOffset(arena);
|
||||
|
||||
Str8 buffer;
|
||||
buffer.count = KB(1);
|
||||
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
|
||||
|
||||
ssize_t nwritten = 0;
|
||||
for (;;) {
|
||||
nwritten = readlink("/proc/self/exe", cast(char *) buffer.data, buffer.count);
|
||||
if (nwritten < buffer.count) {
|
||||
break;
|
||||
}
|
||||
|
||||
M_ArenaPop(arena, offset);
|
||||
|
||||
buffer.count *= 2;
|
||||
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
|
||||
}
|
||||
|
||||
if (nwritten > 0) {
|
||||
// Walk back until the prevous slash, then null-terminate there
|
||||
while (buffer.data[nwritten] != '/') { nwritten -= 1; }
|
||||
buffer.data[nwritten] = 0;
|
||||
|
||||
M_ArenaPopSize(arena, buffer.count - nwritten - 1);
|
||||
|
||||
result.count = nwritten;
|
||||
result.data = buffer.data;
|
||||
}
|
||||
else {
|
||||
M_ArenaPop(arena, offset);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case FS_SYSTEM_PATH_WORKING: {
|
||||
U64 offset = M_ArenaOffset(arena);
|
||||
|
||||
Str8 buffer;
|
||||
buffer.count = KB(1);
|
||||
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
|
||||
|
||||
char *wd;
|
||||
|
||||
for (;;) {
|
||||
wd = getcwd((char *) buffer.data, buffer.count);
|
||||
if (wd != 0) {
|
||||
break;
|
||||
}
|
||||
else if (errno != ERANGE) {
|
||||
break;
|
||||
}
|
||||
|
||||
M_ArenaPop(arena, offset);
|
||||
|
||||
buffer.count *= 2;
|
||||
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
|
||||
}
|
||||
|
||||
if (wd) {
|
||||
result = Sz(wd);
|
||||
M_ArenaPopSize(arena, buffer.count - result.count - 1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case FS_SYSTEM_PATH_USER: {
|
||||
char *home = getenv("HOME");
|
||||
if (home) {
|
||||
result = Sf(arena, "%s/.local/share", home);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case FS_SYSTEM_PATH_TEMP: {
|
||||
char *temp = getenv("TEMP");
|
||||
if (temp) {
|
||||
result = Str8_Copy(arena, Sz(temp));
|
||||
}
|
||||
else {
|
||||
result = Str8_Copy(arena, S("/tmp"));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -1,3 +1,32 @@
|
||||
// Windows utilities
|
||||
|
||||
internal Str8 Win32_WideStr(M_Arena *arena, Str8 v) {
|
||||
Str8 result = { 0 };
|
||||
|
||||
S32 nchars = MultiByteToWideChar(CP_UTF8, 0, (LPCCH) v.data, (int) v.count, 0, 0) + 1;
|
||||
U64 nbytes = nchars << 1;
|
||||
|
||||
result.count = nbytes - 2; // -2 because we don't include the null-terminator in the count
|
||||
result.data = M_ArenaPush(arena, U8, .count = nbytes);
|
||||
|
||||
MultiByteToWideChar(CP_UTF8, 0, (LPCCH) v.data, (int) v.count, (LPWSTR) result.data, nchars);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal Str8 Win32_MultiByteStr(M_Arena *arena, LPWSTR wstr) {
|
||||
Str8 result = { 0 };
|
||||
|
||||
S32 nbytes = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, 0, 0, 0, 0);
|
||||
|
||||
result.count = nbytes - 1;
|
||||
result.data = M_ArenaPush(arena, U8, .count = nbytes);
|
||||
|
||||
WideCharToMultiByte(CP_UTF8, 0, wstr, -1, (LPSTR) result.data, nbytes, 0, 0);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Virtual memory
|
||||
|
||||
U64 VM_PageSize() {
|
||||
@@ -36,3 +65,4 @@ void VM_Release(void *base, U64 size) {
|
||||
VirtualFree(base, 0, MEM_RELEASE);
|
||||
}
|
||||
|
||||
#include "filesystem.c"
|
||||
|
||||
209
code/os/impl/windows/filesystem.c
Normal file
209
code/os/impl/windows/filesystem.c
Normal file
@@ -0,0 +1,209 @@
|
||||
OS_Handle FS_FileOpen(Str8 path, FS_AccessFlags access) {
|
||||
OS_Handle result = { 0 };
|
||||
|
||||
M_TempScope(0, 0) {
|
||||
Str8 wpath = Win32_WideStr(temp.arena, path);
|
||||
|
||||
DWORD dwAccess = 0;
|
||||
DWORD dwShare = FILE_SHARE_READ;
|
||||
DWORD dwCreate = OPEN_EXISTING;
|
||||
|
||||
if (access & FS_ACCESS_WRITE) {
|
||||
dwCreate = CREATE_ALWAYS;
|
||||
dwAccess = GENERIC_WRITE;
|
||||
}
|
||||
|
||||
if (access & FS_ACCESS_READ) {
|
||||
dwAccess |= GENERIC_READ;
|
||||
}
|
||||
|
||||
HANDLE hFile = CreateFileW((LPCWSTR) wpath.data, dwAccess, dwShare, 0, dwCreate, 0, 0);
|
||||
|
||||
result.v[0] = (hFile == INVALID_HANDLE_VALUE) ? 0 : ((U64) hFile);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void FS_FileClose(OS_Handle file) {
|
||||
HANDLE hFile = cast(HANDLE) file.v[0];
|
||||
if (hFile) {
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
}
|
||||
|
||||
void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset) {
|
||||
HANDLE hFile = cast(HANDLE) file.v[0];
|
||||
if (hFile) {
|
||||
U8 *buffer = ptr;
|
||||
U64 current = offset;
|
||||
U64 remainder = size;
|
||||
|
||||
while (remainder != 0) {
|
||||
OVERLAPPED overlapped = { 0 };
|
||||
overlapped.Offset = cast(DWORD) (current & 0xFFFFFFFF);
|
||||
overlapped.OffsetHigh = cast(DWORD) ((current >> 32) & 0xFFFFFFFF);
|
||||
|
||||
DWORD toread = (remainder > U32_MAX) ? U32_MAX : (DWORD) remainder;
|
||||
DWORD nread = 0;
|
||||
|
||||
if (!ReadFile(hFile, buffer, toread, &nread, &overlapped)) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += nread;
|
||||
current += nread;
|
||||
remainder -= nread;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset) {
|
||||
HANDLE hFile = cast(HANDLE) file.v[0];
|
||||
if (hFile) {
|
||||
U8 *buffer = ptr;
|
||||
U64 current = offset;
|
||||
U64 remainder = size;
|
||||
|
||||
while (remainder != 0) {
|
||||
OVERLAPPED overlapped = { 0 };
|
||||
overlapped.Offset = cast(DWORD) (current & 0xFFFFFFFF);
|
||||
overlapped.OffsetHigh = cast(DWORD) ((current >> 32) & 0xFFFFFFFF);
|
||||
|
||||
DWORD towrite = (remainder > U32_MAX) ? U32_MAX : (DWORD) remainder;
|
||||
DWORD nwritten = 0;
|
||||
|
||||
if (!WriteFile(hFile, buffer, towrite, &nwritten, &overlapped)) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += nwritten;
|
||||
current += nwritten;
|
||||
remainder -= nwritten;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
U64 FS_FileSize(OS_Handle file) {
|
||||
U64 result = 0;
|
||||
HANDLE hFile = cast(HANDLE) file.v[0];
|
||||
if (hFile) {
|
||||
DWORD dwLow, dwHigh;
|
||||
dwLow = GetFileSize(hFile, &dwHigh);
|
||||
|
||||
result = ((U64) dwHigh << 32) | ((U64) dwLow);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
FS_List FS_PathList(M_Arena *arena, Str8 path) {
|
||||
FS_List result = { 0 };
|
||||
|
||||
M_TempScope(1, &arena) {
|
||||
Str8 wpath = Win32_WideStr(temp.arena, Sf(temp.arena, "%.*s\\*", Sv(path)));
|
||||
|
||||
WIN32_FIND_DATAW find = { 0 };
|
||||
HANDLE hFind = FindFirstFileW((LPCWSTR) wpath.data, &find);
|
||||
|
||||
while (hFind != INVALID_HANDLE_VALUE) {
|
||||
if (find.cFileName[0] != L'.') {
|
||||
FS_Entry *entry = M_ArenaPush(arena, FS_Entry);
|
||||
|
||||
entry->type = (find.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? FS_ENTRY_TYPE_DIR : FS_ENTRY_TYPE_FILE;
|
||||
|
||||
entry->basename = Win32_MultiByteStr(arena, find.cFileName);
|
||||
entry->path = Sf(arena, "%.*s/%.*s", Sv(path), Sv(entry->basename));
|
||||
|
||||
FILETIME *wt = &find.ftLastWriteTime;
|
||||
|
||||
entry->time = ((U64) wt->dwHighDateTime << 32) | ((U64) wt->dwLowDateTime);
|
||||
entry->size = ((U64) find.nFileSizeHigh << 32) | ((U64) find.nFileSizeLow);
|
||||
|
||||
SLL_Enqueue(result.first, result.last, entry);
|
||||
|
||||
result.count += 1;
|
||||
}
|
||||
|
||||
if (!FindNextFileW(hFind, &find)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path) {
|
||||
Str8 result = { 0 };
|
||||
|
||||
M_TempScope(1, &arena) {
|
||||
switch (path) {
|
||||
case FS_SYSTEM_PATH_EXE: {
|
||||
U64 offset = M_ArenaOffset(temp.arena);
|
||||
|
||||
DWORD err, nchars;
|
||||
|
||||
DWORD nSize = 1024;
|
||||
LPWSTR lpFilename = M_ArenaPush(temp.arena, WCHAR, .count = nSize, .flags = M_ARENA_NO_ZERO);
|
||||
|
||||
for (;;) {
|
||||
nchars = GetModuleFileNameW(0, lpFilename, nSize);
|
||||
|
||||
err = GetLastError();
|
||||
if (err != ERROR_INSUFFICIENT_BUFFER) {
|
||||
break;
|
||||
}
|
||||
|
||||
M_ArenaPop(temp.arena, offset);
|
||||
|
||||
nSize *= 2;
|
||||
lpFilename = M_ArenaPush(temp.arena, WCHAR, .count = nSize, .flags = M_ARENA_NO_ZERO);
|
||||
}
|
||||
|
||||
if (err == ERROR_SUCCESS) {
|
||||
while (lpFilename[nchars] != '\\') { nchars -= 1; }
|
||||
lpFilename[nchars] = 0;
|
||||
|
||||
result = Win32_MultiByteStr(arena, lpFilename);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case FS_SYSTEM_PATH_WORKING: {
|
||||
DWORD nSize = GetCurrentDirectoryW(0, 0);
|
||||
|
||||
if (nSize != 0) {
|
||||
LPWSTR lpBuffer = M_ArenaPush(temp.arena, WCHAR, .count = nSize, .flags = M_ARENA_NO_ZERO);
|
||||
GetCurrentDirectoryW(nSize, lpBuffer);
|
||||
|
||||
result = Win32_MultiByteStr(arena, lpBuffer);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case FS_SYSTEM_PATH_USER: {
|
||||
LPWSTR wpath;
|
||||
HRESULT hResult = SHGetKnownFolderPath(&FOLDERID_RoamingAppData, 0, 0, &wpath);
|
||||
if (hResult == S_OK) {
|
||||
result = Win32_MultiByteStr(arena, wpath);
|
||||
CoTaskMemFree(wpath);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case FS_SYSTEM_PATH_TEMP: {
|
||||
DWORD nSize = MAX_PATH + 1;
|
||||
LPWSTR lpBuffer = M_ArenaPush(temp.arena, WCHAR, .count = nSize);
|
||||
|
||||
DWORD nchars = GetTempPathW(nSize, lpBuffer);
|
||||
if (nchars != 0) {
|
||||
lpBuffer[nchars - 1] = 0; // Strip trailing backslash
|
||||
result = Win32_MultiByteStr(arena, lpBuffer);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -330,6 +330,7 @@ bool Vk_Setup(SDL_Window *window) {
|
||||
|
||||
VkResult err = vk.CreateCommandPool(vk.device, &pool, 0, &frame->pool);
|
||||
|
||||
// Base command buffer
|
||||
VkCommandBufferAllocateInfo alloc = { 0 };
|
||||
alloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
alloc.commandBufferCount = 1;
|
||||
@@ -338,21 +339,58 @@ bool Vk_Setup(SDL_Window *window) {
|
||||
|
||||
vk.AllocateCommandBuffers(vk.device, &alloc, &frame->cmd);
|
||||
|
||||
VkSemaphoreCreateInfo semaphore = { 0 };
|
||||
semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
// Scratch command buffers
|
||||
VkCommandBuffer scratch[VK_NUM_SCRATCH];
|
||||
alloc.commandBufferCount = VK_NUM_SCRATCH;
|
||||
|
||||
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
|
||||
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
|
||||
vk.AllocateCommandBuffers(vk.device, &alloc, scratch);
|
||||
|
||||
VkFenceCreateInfo fence = { 0 };
|
||||
fence.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fence.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
for (U32 s = 0; s < VK_NUM_SCRATCH; ++s) {
|
||||
frame->scratch[s].handle = scratch[s];
|
||||
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->scratch[s].fence), err);
|
||||
}
|
||||
|
||||
// Descriptor pool
|
||||
VkDescriptorPoolSize pool_sizes[2] = { 0 };
|
||||
|
||||
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
pool_sizes[0].descriptorCount = 2048;
|
||||
|
||||
pool_sizes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
pool_sizes[1].descriptorCount = 2048;
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptor_pool = { 0 };
|
||||
descriptor_pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
descriptor_pool.maxSets = 1024;
|
||||
descriptor_pool.poolSizeCount = 2;
|
||||
descriptor_pool.pPoolSizes = pool_sizes;
|
||||
|
||||
vk.CreateDescriptorPool(vk.device, &descriptor_pool, 0, &frame->descriptors);
|
||||
|
||||
VkSemaphoreCreateInfo semaphore = { 0 };
|
||||
semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
|
||||
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
|
||||
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
|
||||
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->fence), err);
|
||||
|
||||
vk.err = err;
|
||||
}
|
||||
|
||||
{
|
||||
VkSamplerCreateInfo create_info = { 0 };
|
||||
create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
create_info.magFilter = VK_FILTER_NEAREST;
|
||||
create_info.minFilter = VK_FILTER_NEAREST;
|
||||
create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
|
||||
vk.CreateSampler(vk.device, &create_info, 0, &vk.sampler);
|
||||
}
|
||||
|
||||
result = (vk.err == VK_SUCCESS);
|
||||
return result;
|
||||
}
|
||||
@@ -365,6 +403,7 @@ Vk_Frame *Vk_FrameBegin(SDL_Window *window) {
|
||||
|
||||
vk.ResetFences(vk.device, 1, &frame->fence);
|
||||
vk.ResetCommandPool(vk.device, frame->pool, 0);
|
||||
vk.ResetDescriptorPool(vk.device, frame->descriptors, 0);
|
||||
|
||||
VkResult res = vk.AcquireNextImageKHR(vk.device, vk.swapchain.handle, UINT64_MAX, frame->acquire, 0, &frame->image);
|
||||
(void) res; // @Todo: check res to see if swapchain is out of date and rebuild
|
||||
@@ -374,12 +413,54 @@ Vk_Frame *Vk_FrameBegin(SDL_Window *window) {
|
||||
|
||||
vk.BeginCommandBuffer(frame->cmd, &begin_info);
|
||||
|
||||
VkImageMemoryBarrier2 colour_optimal = { 0 };
|
||||
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||
colour_optimal.srcAccessMask = VK_ACCESS_2_NONE;
|
||||
colour_optimal.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
colour_optimal.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
colour_optimal.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
colour_optimal.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
colour_optimal.image = vk.swapchain.images[frame->image];
|
||||
|
||||
colour_optimal.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
colour_optimal.subresourceRange.layerCount = 1;
|
||||
colour_optimal.subresourceRange.levelCount = 1;
|
||||
|
||||
VkDependencyInfo colour_barrier = { 0 };
|
||||
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||
colour_barrier.imageMemoryBarrierCount = 1;
|
||||
colour_barrier.pImageMemoryBarriers = &colour_optimal;
|
||||
|
||||
vk.CmdPipelineBarrier2(frame->cmd, &colour_barrier);
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
void Vk_FrameEnd() {
|
||||
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
|
||||
|
||||
VkImageMemoryBarrier2 present_src = { 0 };
|
||||
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
present_src.dstStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||
present_src.dstAccessMask = VK_ACCESS_2_NONE;
|
||||
present_src.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
present_src.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
present_src.image = vk.swapchain.images[frame->image];
|
||||
|
||||
present_src.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
present_src.subresourceRange.layerCount = 1;
|
||||
present_src.subresourceRange.levelCount = 1;
|
||||
|
||||
VkDependencyInfo to_present = { 0 };
|
||||
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||
to_present.imageMemoryBarrierCount = 1;
|
||||
to_present.pImageMemoryBarriers = &present_src;
|
||||
|
||||
vk.CmdPipelineBarrier2(frame->cmd, &to_present);
|
||||
|
||||
vk.EndCommandBuffer(frame->cmd);
|
||||
|
||||
VkPipelineStageFlags stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
@@ -408,3 +489,223 @@ void Vk_FrameEnd() {
|
||||
|
||||
vk.n_frames += 1;
|
||||
}
|
||||
|
||||
Vk_CommandBuffer *Vk_CommandBufferPush() {
|
||||
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
|
||||
|
||||
// If this scratch buffer is still in use wait for it to finish, this is _bad_ but we
|
||||
// shouldn't hit this
|
||||
U32 idx = frame->next_scratch & (VK_NUM_SCRATCH - 1);
|
||||
|
||||
Vk_CommandBuffer *result = &frame->scratch[idx];
|
||||
|
||||
vk.WaitForFences(vk.device, 1, &result->fence, VK_TRUE, U64_MAX);
|
||||
vk.ResetFences(vk.device, 1, &result->fence);
|
||||
|
||||
VkCommandBufferBeginInfo begin_info = { 0 };
|
||||
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
|
||||
vk.BeginCommandBuffer(result->handle, &begin_info);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Vk_CommandBufferSubmit(Vk_CommandBuffer *cmds, B32 wait) {
|
||||
vk.EndCommandBuffer(cmds->handle);
|
||||
|
||||
VkSubmitInfo submit_info = { 0 };
|
||||
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submit_info.commandBufferCount = 1;
|
||||
submit_info.pCommandBuffers = &cmds->handle;
|
||||
|
||||
vk.QueueSubmit(vk.queue.handle, 1, &submit_info, cmds->fence);
|
||||
|
||||
if (wait) { vk.DeviceWaitIdle(vk.device); }
|
||||
}
|
||||
|
||||
#define VK_HOST_VISIBLE_FLAGS (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
|
||||
|
||||
internal VkDeviceMemory Vk_Allocate(VkMemoryRequirements *mreq, VkMemoryPropertyFlags usage) {
|
||||
VkDeviceMemory result = VK_NULL_HANDLE;
|
||||
|
||||
VkPhysicalDeviceMemoryProperties2 _props = { 0 };
|
||||
_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
|
||||
|
||||
vk.GetPhysicalDeviceMemoryProperties2(vk.gpu, &_props);
|
||||
|
||||
// ?????
|
||||
VkPhysicalDeviceMemoryProperties *props = &_props.memoryProperties;
|
||||
|
||||
U32 type_index = U32_MAX;
|
||||
|
||||
for (U32 it = 0; it < props->memoryTypeCount; ++it) {
|
||||
VkMemoryType *type = &props->memoryTypes[it];
|
||||
if ((type->propertyFlags & usage) == usage) {
|
||||
type_index = it;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (type_index != -1) {
|
||||
VkMemoryAllocateInfo alloc_info = { 0 };
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.allocationSize = mreq->size;
|
||||
alloc_info.memoryTypeIndex = type_index;
|
||||
|
||||
vk.AllocateMemory(vk.device, &alloc_info, 0, &result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Vk_BufferCreate(Vk_Buffer *buffer) {
|
||||
VkBufferCreateInfo create_info = { 0 };
|
||||
create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
create_info.usage = buffer->usage;
|
||||
create_info.size = buffer->size;
|
||||
|
||||
vk.CreateBuffer(vk.device, &create_info, 0, &buffer->handle);
|
||||
|
||||
VkMemoryRequirements req;
|
||||
vk.GetBufferMemoryRequirements(vk.device, buffer->handle, &req);
|
||||
|
||||
VkMemoryPropertyFlags usage = buffer->host_visible ? VK_HOST_VISIBLE_FLAGS : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
|
||||
buffer->size = req.size;
|
||||
buffer->memory = Vk_Allocate(&req, usage);
|
||||
|
||||
vk.BindBufferMemory(vk.device, buffer->handle, buffer->memory, 0);
|
||||
|
||||
if (buffer->host_visible) {
|
||||
vk.MapMemory(vk.device, buffer->memory, 0, buffer->size, 0, &buffer->data);
|
||||
}
|
||||
}
|
||||
|
||||
void Vk_ImageCreate(Vk_Image *image) {
|
||||
VkImageCreateInfo create_info = { 0 };
|
||||
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
create_info.imageType = VK_IMAGE_TYPE_2D;
|
||||
create_info.format = image->format;
|
||||
create_info.extent.width = image->width;
|
||||
create_info.extent.height = image->height;
|
||||
create_info.extent.depth = 1;
|
||||
create_info.mipLevels = 1;
|
||||
create_info.arrayLayers = 1;
|
||||
create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | image->usage;
|
||||
create_info.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
|
||||
vk.CreateImage(vk.device, &create_info, 0, &image->handle);
|
||||
|
||||
VkMemoryRequirements req;
|
||||
vk.GetImageMemoryRequirements(vk.device, image->handle, &req);
|
||||
|
||||
image->size = req.size;
|
||||
image->memory = Vk_Allocate(&req, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
vk.BindImageMemory(vk.device, image->handle, image->memory, 0);
|
||||
|
||||
VkImageViewCreateInfo view_info = { 0 };
|
||||
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
view_info.format = image->format;
|
||||
view_info.image = image->handle;
|
||||
|
||||
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
view_info.subresourceRange.levelCount = 1;
|
||||
view_info.subresourceRange.layerCount = 1;
|
||||
|
||||
vk.CreateImageView(vk.device, &view_info, 0, &image->view);
|
||||
}
|
||||
|
||||
void Vk_PipelineCreate(Vk_Pipeline *pipeline) {
|
||||
VkPipelineInputAssemblyStateCreateInfo ia = { 0 };
|
||||
ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaders[8] = { 0 };
|
||||
for (U32 it = 0; it < pipeline->shaders.count; ++it) {
|
||||
shaders[it].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
shaders[it].stage = pipeline->shaders.items[it].stage;
|
||||
shaders[it].module = pipeline->shaders.items[it].handle;
|
||||
shaders[it].pName = "main";
|
||||
}
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vi = { 0 };
|
||||
vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
|
||||
// This will be updated later using dynamic commands but we still need to supply one here for
|
||||
// some reason
|
||||
VkViewport viewport = { 0, 0, 10, 10, 0, 1 };
|
||||
VkRect2D scissor = { 0, 0, 10, 10 };
|
||||
|
||||
VkPipelineViewportStateCreateInfo vp = { 0 };
|
||||
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
vp.viewportCount = 1;
|
||||
vp.pViewports = &viewport;
|
||||
vp.scissorCount = 1;
|
||||
vp.pScissors = &scissor;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rs = { 0 };
|
||||
rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rs.lineWidth = 1.0f;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms = { 0 };
|
||||
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo ds = { 0 };
|
||||
ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
|
||||
VkPipelineColorBlendAttachmentState blend = { 0 };
|
||||
blend.blendEnable = VK_TRUE;
|
||||
blend.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blend.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blend.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
blend.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
blend.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
blend.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
blend.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo om = { 0 };
|
||||
om.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
om.attachmentCount = 1;
|
||||
om.pAttachments = &blend;
|
||||
|
||||
VkDynamicState dynamic_state[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dyn = { 0 };
|
||||
dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dyn.dynamicStateCount = ArraySize(dynamic_state);
|
||||
dyn.pDynamicStates = dynamic_state;
|
||||
|
||||
VkFormat formats[8];
|
||||
for (U32 it = 0; it < pipeline->targets.count; ++it) {
|
||||
formats[it] = pipeline->targets.items[it];
|
||||
}
|
||||
|
||||
VkPipelineRenderingCreateInfo rendering_info = { 0 };
|
||||
rendering_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO;
|
||||
rendering_info.colorAttachmentCount = pipeline->targets.count;
|
||||
rendering_info.pColorAttachmentFormats = formats;
|
||||
|
||||
VkGraphicsPipelineCreateInfo create_info = { 0 };
|
||||
create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
create_info.pNext = &rendering_info;
|
||||
create_info.stageCount = pipeline->shaders.count;
|
||||
create_info.pStages = shaders;
|
||||
create_info.pVertexInputState = &vi;
|
||||
create_info.pInputAssemblyState = &ia;
|
||||
create_info.pViewportState = &vp;
|
||||
create_info.pRasterizationState = &rs;
|
||||
create_info.pMultisampleState = &ms;
|
||||
create_info.pDepthStencilState = &ds;
|
||||
create_info.pColorBlendState = &om;
|
||||
create_info.pDynamicState = &dyn;
|
||||
create_info.layout = pipeline->layout.pipeline;
|
||||
|
||||
vk.CreateGraphicsPipelines(vk.device, 0, 1, &create_info, 0, &pipeline->handle);
|
||||
}
|
||||
|
||||
@@ -23,15 +23,79 @@
|
||||
#define function static
|
||||
|
||||
#define VK_MAX_FRAMES_IN_FLIGHT 8
|
||||
#define VK_NUM_SCRATCH 8
|
||||
|
||||
typedef struct Vk_Image Vk_Image;
|
||||
struct Vk_Image {
|
||||
VkDeviceMemory memory;
|
||||
VkDeviceSize size;
|
||||
|
||||
VkImage handle;
|
||||
VkImageView view;
|
||||
|
||||
VkFormat format;
|
||||
VkImageUsageFlags usage;
|
||||
U32 width, height;
|
||||
};
|
||||
|
||||
typedef struct Vk_Buffer Vk_Buffer;
|
||||
struct Vk_Buffer {
|
||||
VkBuffer handle;
|
||||
|
||||
VkDeviceMemory memory;
|
||||
VkDeviceSize size;
|
||||
|
||||
VkBufferUsageFlags usage;
|
||||
|
||||
B32 host_visible;
|
||||
void *data; // if mapped host visible memory
|
||||
};
|
||||
|
||||
typedef struct Vk_Shader Vk_Shader;
|
||||
struct Vk_Shader {
|
||||
VkShaderModule handle;
|
||||
VkShaderStageFlags stage;
|
||||
};
|
||||
|
||||
typedef struct Vk_Pipeline Vk_Pipeline;
|
||||
struct Vk_Pipeline {
|
||||
VkPipeline handle;
|
||||
|
||||
struct {
|
||||
VkPipelineLayout pipeline;
|
||||
VkDescriptorSetLayout set;
|
||||
} layout;
|
||||
|
||||
struct {
|
||||
VkFormat items[8];
|
||||
U32 count;
|
||||
} targets;
|
||||
|
||||
struct {
|
||||
Vk_Shader items[8];
|
||||
U32 count;
|
||||
} shaders;
|
||||
};
|
||||
|
||||
typedef struct Vk_CommandBuffer Vk_CommandBuffer;
|
||||
struct Vk_CommandBuffer {
|
||||
VkCommandBuffer handle;
|
||||
VkFence fence;
|
||||
};
|
||||
|
||||
typedef struct Vk_Frame Vk_Frame;
|
||||
struct Vk_Frame {
|
||||
VkCommandPool pool;
|
||||
VkCommandBuffer cmd;
|
||||
|
||||
VkDescriptorPool descriptors;
|
||||
|
||||
VkSemaphore acquire, complete;
|
||||
VkFence fence;
|
||||
|
||||
U32 next_scratch;
|
||||
Vk_CommandBuffer scratch[VK_NUM_SCRATCH];
|
||||
|
||||
U32 image; // swapchain image index
|
||||
};
|
||||
|
||||
@@ -77,6 +141,8 @@ struct Vk_Context {
|
||||
U32 width;
|
||||
U32 height;
|
||||
} swapchain;
|
||||
|
||||
VkSampler sampler;
|
||||
};
|
||||
|
||||
extern Vk_Context vk;
|
||||
@@ -86,4 +152,10 @@ function bool Vk_Setup(SDL_Window *window);
|
||||
function Vk_Frame *Vk_FrameBegin(SDL_Window *window);
|
||||
function void Vk_FrameEnd();
|
||||
|
||||
function Vk_CommandBuffer *Vk_CommandBufferPush();
|
||||
function void Vk_CommandBufferSubmit(Vk_CommandBuffer *cmds, B32 wait);
|
||||
|
||||
function void Vk_BufferCreate(Vk_Buffer *buffer);
|
||||
function void Vk_ImageCreate(Vk_Image *image);
|
||||
|
||||
#endif // LD_VULKAN_CORE_H_
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
VK_FUNC(GetDeviceProcAddr);
|
||||
VK_FUNC(GetPhysicalDeviceSurfaceCapabilitiesKHR);
|
||||
VK_FUNC(GetPhysicalDeviceSurfaceFormatsKHR);
|
||||
VK_FUNC(GetPhysicalDeviceMemoryProperties2);
|
||||
|
||||
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||
VK_FUNC(CreateWin32SurfaceKHR);
|
||||
@@ -39,7 +40,30 @@
|
||||
VK_FUNC(BeginCommandBuffer);
|
||||
VK_FUNC(EndCommandBuffer);
|
||||
VK_FUNC(DeviceWaitIdle);
|
||||
VK_FUNC(AllocateMemory);
|
||||
VK_FUNC(CreateBuffer);
|
||||
VK_FUNC(GetBufferMemoryRequirements);
|
||||
VK_FUNC(BindBufferMemory);
|
||||
VK_FUNC(CreateImage);
|
||||
VK_FUNC(GetImageMemoryRequirements);
|
||||
VK_FUNC(BindImageMemory);
|
||||
VK_FUNC(MapMemory);
|
||||
VK_FUNC(CreateGraphicsPipelines);
|
||||
VK_FUNC(CreateShaderModule);
|
||||
VK_FUNC(CreateDescriptorSetLayout);
|
||||
VK_FUNC(CreatePipelineLayout);
|
||||
VK_FUNC(CmdBindPipeline);
|
||||
VK_FUNC(CreateDescriptorPool);
|
||||
VK_FUNC(ResetDescriptorPool);
|
||||
VK_FUNC(AllocateDescriptorSets);
|
||||
VK_FUNC(CmdBindDescriptorSets);
|
||||
VK_FUNC(UpdateDescriptorSets);
|
||||
VK_FUNC(CreateSampler);
|
||||
VK_FUNC(CmdDraw);
|
||||
VK_FUNC(CmdSetViewport);
|
||||
VK_FUNC(CmdSetScissor);
|
||||
|
||||
VK_FUNC(CmdCopyBufferToImage);
|
||||
VK_FUNC(CmdPipelineBarrier2);
|
||||
VK_FUNC(CmdBeginRendering);
|
||||
VK_FUNC(CmdEndRendering);
|
||||
|
||||
12
code/vulkan/shaders/basic.frag
Normal file
12
code/vulkan/shaders/basic.frag
Normal file
@@ -0,0 +1,12 @@
|
||||
#version 460 core
|
||||
|
||||
layout(location = 0) in vec2 frag_uv;
|
||||
layout(location = 1) in vec4 frag_c;
|
||||
|
||||
layout(location = 0) out vec4 framebuffer;
|
||||
|
||||
layout(binding = 1) uniform sampler2D u_image;
|
||||
|
||||
void main() {
|
||||
framebuffer = frag_c * texture(u_image, frag_uv);
|
||||
}
|
||||
28
code/vulkan/shaders/basic.vert
Normal file
28
code/vulkan/shaders/basic.vert
Normal file
@@ -0,0 +1,28 @@
|
||||
#version 460 core
|
||||
|
||||
#extension GL_EXT_scalar_block_layout : enable
|
||||
|
||||
struct Vertex {
|
||||
vec4 p;
|
||||
vec2 uv;
|
||||
uint c;
|
||||
uint pad;
|
||||
};
|
||||
|
||||
layout(binding = 0, scalar)
|
||||
readonly buffer Vertices {
|
||||
Vertex vtx[];
|
||||
};
|
||||
|
||||
layout(location = 0) out vec2 frag_uv;
|
||||
layout(location = 1) out vec4 frag_c;
|
||||
|
||||
void main() {
|
||||
Vertex v = vtx[gl_VertexIndex];
|
||||
|
||||
gl_Position = v.p;
|
||||
|
||||
frag_uv = v.uv;
|
||||
frag_c = vec4((v.c >> 24) & 0xFF, (v.c >> 16) & 0xFF, (v.c >> 8) & 0xFF, (v.c >> 0) & 0xFF) / 255.0f;
|
||||
frag_c = frag_c.abgr;
|
||||
}
|
||||
Reference in New Issue
Block a user