Added random number generator
Fixed typo in calculate camera Removed some warning
This commit is contained in:
@@ -160,4 +160,46 @@ Mat4x4FInv M4x4F_CameraView(V3f x, V3f y, V3f z, V3f p) {
|
||||
return result;
|
||||
}
|
||||
|
||||
// Random
|
||||
|
||||
Random Random_Seed(U64 seed) {
|
||||
Random result = { seed };
|
||||
return result;
|
||||
}
|
||||
|
||||
U64 Random_Next(Random *rnd) {
|
||||
U64 result = rnd->state;
|
||||
|
||||
result ^= (result << 13);
|
||||
result ^= (result >> 7);
|
||||
result ^= (result << 17);
|
||||
|
||||
rnd->state = result;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
F32 Random_F32(Random *rnd, F32 min, F32 max) {
|
||||
F32 result = min + (Random_Unilateral(rnd) * (max - min));
|
||||
return result;
|
||||
}
|
||||
|
||||
F64 Random_F64(Random *rnd, F64 min, F64 max) {
|
||||
F64 result = min + (Random_Unilateral(rnd) * (max - min));
|
||||
return result;
|
||||
}
|
||||
|
||||
U32 Random_U32(Random *rnd, U32 min, U32 max) {
|
||||
U32 result = min + (U32) (Random_Unilateral(rnd) * (max - min));
|
||||
return result;
|
||||
}
|
||||
|
||||
F32 Random_Unilateral(Random *rnd) {
|
||||
F32 result = Random_Next(rnd) / (F32) U64_MAX;
|
||||
return result;
|
||||
}
|
||||
|
||||
F32 Random_Bilateral(Random *rnd) {
|
||||
F32 result = -1.0f + (2.0f * Random_Unilateral(rnd));
|
||||
return result;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user