Added random number generator
Fixed typo in calculate camera Removed some warning
This commit is contained in:
12
code/first.c
12
code/first.c
@@ -63,13 +63,6 @@ int main(int argc, char **argv) {
|
||||
game->draw.camera = camera;
|
||||
}
|
||||
|
||||
Vk_Buffer rbo = { 0 };
|
||||
rbo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
rbo.size = KB(4);
|
||||
rbo.host_visible = true;
|
||||
|
||||
Vk_BufferCreate(&rbo);
|
||||
|
||||
bool running = true;
|
||||
World world = {
|
||||
.npcCount = 2,
|
||||
@@ -108,7 +101,8 @@ int main(int argc, char **argv) {
|
||||
}
|
||||
ProcessEvents(&e, &world);
|
||||
}
|
||||
UpdateWorld(1.0/60.0, &world);
|
||||
|
||||
UpdateWorld(1.0f / 60.0f, &world);
|
||||
|
||||
int w, h;
|
||||
SDL_GetWindowSizeInPixels(window, &w, &h);
|
||||
@@ -116,7 +110,7 @@ int main(int argc, char **argv) {
|
||||
game->draw.window_width = w;
|
||||
game->draw.window_height = h;
|
||||
|
||||
G_CalulateCamera(&game->camera, (F32) w / (F32) h);
|
||||
G_CalculateCamera(&game->camera, (F32) w / (F32) h);
|
||||
|
||||
Vk_Frame *frame = Vk_FrameBegin(window);
|
||||
VkCommandBuffer cmd = frame->cmd;
|
||||
|
||||
Reference in New Issue
Block a user