Added random number generator

Fixed typo in calculate camera
Removed some warning
This commit is contained in:
2025-10-05 15:17:37 +01:00
parent 1d70f3ae20
commit 5cabf845b6
8 changed files with 70 additions and 15 deletions

View File

@@ -63,13 +63,6 @@ int main(int argc, char **argv) {
game->draw.camera = camera;
}
Vk_Buffer rbo = { 0 };
rbo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
rbo.size = KB(4);
rbo.host_visible = true;
Vk_BufferCreate(&rbo);
bool running = true;
World world = {
.npcCount = 2,
@@ -108,7 +101,8 @@ int main(int argc, char **argv) {
}
ProcessEvents(&e, &world);
}
UpdateWorld(1.0/60.0, &world);
UpdateWorld(1.0f / 60.0f, &world);
int w, h;
SDL_GetWindowSizeInPixels(window, &w, &h);
@@ -116,7 +110,7 @@ int main(int argc, char **argv) {
game->draw.window_width = w;
game->draw.window_height = h;
G_CalulateCamera(&game->camera, (F32) w / (F32) h);
G_CalculateCamera(&game->camera, (F32) w / (F32) h);
Vk_Frame *frame = Vk_FrameBegin(window);
VkCommandBuffer cmd = frame->cmd;