Merge remote-tracking branch 'origin'

This commit is contained in:
2025-10-05 14:46:04 +01:00
22 changed files with 23267 additions and 22663 deletions

View File

@@ -1,6 +1,7 @@
#include "../npc.h"
#include "../world.h"
#include "../../core/types.h"
#include "game/npc.h"
#include "game/world.h"
#include "core/types.h"
#include <stdio.h>
void updateNPC(F32 delta, NPC *npc, World *world) {
@@ -15,7 +16,7 @@ void updateNPC(F32 delta, NPC *npc, World *world) {
npc->path = Nav_Path(world->navMesh, npc->currentNavNode, npc->targetNavNode);
printf("done\n");
npc->walkTimer = 0;
printf("%*.s started walking to %d\n", Sv(npc->name), npc->targetNavNode);
printf("%.*s started walking to %d\n", Sv(npc->name), npc->targetNavNode);
}
break;
case NPC_ACTION_WALKING:
@@ -33,11 +34,10 @@ void updateNPC(F32 delta, NPC *npc, World *world) {
npc->pathIndex+=1;
npc->currentNavNode = npc->path.indexes[npc->pathIndex];
}
NavNode cNav = world->navMesh.nodes[npc->currentNavNode];
NavNode tNav = world->navMesh.nodes[npc->pathIndex];
NavNode cNav = world->navMesh->nodes[npc->currentNavNode];
NavNode tNav = world->navMesh->nodes[npc->pathIndex];
npc->collision.pos.x = cNav.pos.x * (1 - npc->walkTimer/NPC_SPEED) + tNav.pos.x * npc->walkTimer/NPC_SPEED;
npc->collision.pos.y = cNav.pos.y * (1 - npc->walkTimer/NPC_SPEED) + tNav.pos.y * npc->walkTimer/NPC_SPEED;
break;
}
}