feat: Initial bandit roaming
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31
code/first.c
31
code/first.c
@@ -18,6 +18,7 @@
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#include "game/impl/world.c"
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#include "game/impl/npc.c"
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#include "game/impl/bandit.c"
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#include "game/testnavmesh.h"
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int main(int argc, char **argv)
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@@ -66,13 +67,13 @@ int main(int argc, char **argv)
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World *world = M_ArenaPush(arena, World);
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game->world = world;
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world->random = Random_Seed(29237489723847);
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world->npcCount = 100;
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world->npcCount = 1;
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for(int i = 0; i < world->npcCount; i++) {
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NPC *npc1 = &world->npcs[i];
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npc1->collision.pos.x = 15;
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npc1->collision.pos.y = 15;
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npc1->collision.size.x = 10;
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npc1->collision.size.y = 10;
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npc1->collision.size.x = 1;
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npc1->collision.size.y = 1;
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npc1->name = S("Matt");
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npc1->mode = NPC_ACTION_WAITING;
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npc1->waitTime = 0;
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@@ -84,21 +85,25 @@ int main(int argc, char **argv)
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npc1->collision.size.y = 10;
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}
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NPC *npc2 = &world->npcs[1];
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npc2->collision.pos.x = 15;
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npc2->collision.pos.y = 15;
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npc2->collision.size.x = 10;
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npc2->collision.size.y = 10;
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npc2->name = S("James");
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npc2->mode = NPC_ACTION_WAITING;
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npc2->waitTime = 0;
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npc2->maxWaitTime = 10;
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npc2->currentNavNode = 0;
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Bandit *badman = &world->bandit;
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badman->collision.pos.x = 15;
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badman->collision.pos.y = 15;
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badman->collision.size.x = 10;
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badman->collision.size.y = 10;
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badman->name = S("Leroy Brown");
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badman->mode = BANDIT_WAITING;
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badman->waitTime = 0;
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badman->maxWaitTime = 2;
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badman->poiCount = 2;
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badman->pointsOfInterest[0] = 937;
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badman->pointsOfInterest[1] = 12;
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world->navMesh = &TestNavMesh;
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world->npcPOI[0] = 100;
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world->player.pos.x = 0;
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world->player.pos.y = 0;
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world->player.bulletsLoaded = PLAYER_BULLET_COUNT;
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world->player.reloadTimer = 0;
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}
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bool running = true;
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