feat: Initial bandit roaming
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@@ -6,7 +6,7 @@ enum BANDIT_ACTION {
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BANDIT_WAITING,
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BANDIT_WALKING,
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BANDIT_RUNNING,
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BANDIT_SHOOTOUT,
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BANDIT_SHOOTING,
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};
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typedef struct Bandit Bandit;
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@@ -22,6 +22,7 @@ struct Bandit {
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// How long they will wait in this location.
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F32 maxWaitTime;
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U32 poiCount;
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// Places the bandit walks to / from
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// E.g. hide outs, home, saloon
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U32 pointsOfInterest[12];
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