feat: different rooms added
feat: shooting bandit added
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@@ -5,7 +5,6 @@
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void PlayerInput(SDL_Event *event, Player *player)
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{
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player->controls.shot = false;
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SDL_KeyboardEvent key = event->key;
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SDL_MouseButtonEvent mouseBtn = event->button;
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if(event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) {
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@@ -52,6 +51,7 @@ void PlayerInput(SDL_Event *event, Player *player)
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}
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void PlayerUpdate(F32 delta, Player *player) {
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player->controls.shot = false;
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V2f dir = V2F(0, 0);
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if(player->controls.upDown) {
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dir.y -= 1;
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