feat: different rooms added
feat: shooting bandit added
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@@ -1,8 +1,6 @@
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#if !defined(LD_GAME_WORLD_H_)
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#define LD_GAME_WORLD_H_
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#include "npc.h"
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#include "bandit.h"
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#include "../core/math.h"
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// Areas are which
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@@ -14,6 +12,8 @@ enum World_Area {
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typedef struct World World;
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#include "player.h"
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#include "npc.h"
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#include "bandit.h"
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struct World {
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//// Static stuff
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