Red screen?

Initalised vulkan for rendering bar some validation errors
Added core types, platform detection and util macros
This commit is contained in:
2025-10-03 20:04:40 +01:00
parent 50eb947811
commit 655964852c
8 changed files with 698 additions and 3 deletions

15
code/core/macros.h Normal file
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@@ -0,0 +1,15 @@
#if !defined(LD_CORE_MACROS_H_)
#define LD_CORE_MACROS_H_
#define ArraySize(x) (sizeof(x) / sizeof((x)[0]))
#define Min(a, b) ((a) < (b) ? (a) : (b))
#define Max(a, b) ((a) > (b) ? (a) : (b))
#define _Glue(a, b) a##b
#define _Stringify(x) #x
#define Glue(a, b) _Glue(a, b)
#define Stringify(x) _Stringify(x)
#endif // LD_CORE_MACROS_H_

73
code/core/platform.h Normal file
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@@ -0,0 +1,73 @@
#if !defined(LD_CORE_PLATFORM_H_)
#define LD_CORE_PLATFORM_H_
#if !defined(LD_RELEASE)
#define LD_RELEASE 0
#endif
// -- Operating system
#define OS_WINDOWS 0
#define OS_LINUX 0
#if defined(_WIN32)
#undef OS_WINDOWS
#define OS_WINDOWS 1
#elif defined(__linux__)
#undef OS_LINUX
#define OS_LINUX 1
#else
#error "unsupported operating system"
#endif
// -- Architecture
#define ARCH_AMD64 0
#if defined(__amd64__) || defined(_M_AMD64)
#undef ARCH_AMD64
#define ARCH_AMD64 1
#else
#error "unsupported architecture"
#endif
// -- Compiler
#define COMPILER_CLANG 0
#define COMPILER_CL 0
#define COMPILER_GCC 0
#if defined(__clang__)
#undef COMPILER_CLANG
#define COMPILER_CLANG 1
#elif defined(_MSC_VER)
#undef COMPILER_CL
#define COMPILER_CL 1
#elif defined(__GNUC__)
#undef COMPILER_GCC
#define COMPILER_GCC 1
#else
#error "unsupported compiler"
#endif
// -- Language
#define LANG_C 0
#define LANG_CPP 0
#if defined(__OBJC__)
#error "unuspported language"
#elif defined(__cplusplus)
#undef LANG_CPP
#define LANG_CPP 1
#else
#undef LANG_C
#define LANG_C 1
#endif
#if OS_WINDOWS
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#endif // LD_CORE_PLATFORM_H_

32
code/core/types.h Normal file
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@@ -0,0 +1,32 @@
#if !defined(LD_CORE_TYPES_H_)
#define LD_CORE_TYPES_H_
#include <stdint.h>
#include <stdbool.h>
#include <float.h>
typedef uint8_t U8;
typedef uint16_t U16;
typedef uint32_t U32;
typedef uint64_t U64;
typedef int8_t S8;
typedef int16_t S16;
typedef int32_t S32;
typedef int64_t S64;
typedef int8_t B8;
typedef int16_t B16;
typedef int32_t B32;
typedef int64_t B64;
typedef float F32;
typedef double F64;
typedef struct Str8 Str8;
struct Str8 {
S64 count;
U8 *data;
};
#endif // LD_CORE_TYPES_H_

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@@ -2,7 +2,16 @@
#include <stdbool.h>
#include <SDL3/SDL.h>
#include "core/types.h"
#include "core/platform.h"
#include "core/macros.h"
#include "vulkan/core.h"
int main(int argc, char **argv) {
(void) argc;
(void) argv;
if (!SDL_Init(SDL_INIT_VIDEO)) {
printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError());
return 1;
@@ -14,12 +23,89 @@ int main(int argc, char **argv) {
return 1;
}
Vk_Setup(window);
bool running = true;
while (running) {
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_QUIT) { running = false; }
}
int w, h;
SDL_GetWindowSizeInPixels(window, &w, &h);
Vk_Frame *frame = Vk_FrameBegin(window);
VkCommandBuffer cmd = frame->cmd;
VkImageMemoryBarrier2 colour_optimal = { 0 };
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
colour_optimal.srcAccessMask = VK_ACCESS_2_NONE;
colour_optimal.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
colour_optimal.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
colour_optimal.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colour_optimal.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colour_optimal.image = vk.swapchain.images[frame->image];
colour_optimal.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colour_optimal.subresourceRange.layerCount = 1;
colour_optimal.subresourceRange.levelCount = 1;
VkDependencyInfo colour_barrier = { 0 };
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
colour_barrier.imageMemoryBarrierCount = 1;
colour_barrier.pImageMemoryBarriers = &colour_optimal;
vk.CmdPipelineBarrier2(cmd, &colour_barrier);
VkClearValue clear_colour;
clear_colour.color.float32[0] = 1.0f;
clear_colour.color.float32[1] = 0.0f;
clear_colour.color.float32[2] = 0.0f;
clear_colour.color.float32[3] = 1.0f;
VkRenderingAttachmentInfo colour_attachment = { 0 };
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
colour_attachment.imageView = vk.swapchain.views[frame->image];
colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colour_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colour_attachment.clearValue = clear_colour;
VkRenderingInfo rendering_info = { 0 };
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
rendering_info.renderArea = (VkRect2D) { 0, 0, w, h };
rendering_info.layerCount = 1;
rendering_info.colorAttachmentCount = 1;
rendering_info.pColorAttachments = &colour_attachment;
vk.CmdBeginRendering(cmd, &rendering_info);
vk.CmdEndRendering(cmd);
VkImageMemoryBarrier2 present_src = { 0 };
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
present_src.dstStageMask = VK_PIPELINE_STAGE_2_NONE;
present_src.dstAccessMask = VK_ACCESS_2_NONE;
present_src.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
present_src.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
present_src.image = vk.swapchain.images[frame->image];
present_src.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
present_src.subresourceRange.layerCount = 1;
present_src.subresourceRange.levelCount = 1;
VkDependencyInfo to_present = { 0 };
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
to_present.imageMemoryBarrierCount = 1;
to_present.pImageMemoryBarriers = &present_src;
vk.CmdPipelineBarrier2(cmd, &to_present);
Vk_FrameEnd();
}
SDL_DestroyWindow(window);
@@ -27,3 +113,5 @@ int main(int argc, char **argv) {
return 0;
}
#include "vulkan/core.c"

364
code/vulkan/core.c Normal file
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@@ -0,0 +1,364 @@
#if OS_WINDOWS
#define VK_PLATFORM_SURFACE_EXTENSION VK_KHR_WIN32_SURFACE_EXTENSION_NAME
static void *Vk_LoadLibrary() {
void *result = LoadLibraryA("vulkan-1.dll");
if (result != 0) {
vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(result, "vkGetInstanceProcAddr");
}
return result;
}
static void Vk_CreateSurface(SDL_Window *window) {
SDL_PropertiesID prop_id = SDL_GetWindowProperties(window);
VkWin32SurfaceCreateInfoKHR create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
create_info.hinstance = SDL_GetPointerProperty(prop_id, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, 0);
create_info.hwnd = SDL_GetPointerProperty(prop_id, SDL_PROP_WINDOW_WIN32_HWND_POINTER, 0);
vk.err = vk.CreateWin32SurfaceKHR(vk.instance, &create_info, 0, &vk.surface);
}
#endif
Vk_Context vk;
bool Vk_Setup(SDL_Window *window) {
bool result = false;
vk.lib = Vk_LoadLibrary();
// Create instance
//
if (vk.err == VK_SUCCESS) {
vk.CreateInstance = (PFN_vkCreateInstance) vk.GetInstanceProcAddr(0, "vkCreateInstance");
const char *extensions[] = {
VK_KHR_SURFACE_EXTENSION_NAME,
VK_PLATFORM_SURFACE_EXTENSION,
#if !LD_RELEASE
VK_EXT_DEBUG_UTILS_EXTENSION_NAME
#endif
};
const char *layers[] = {
"VK_LAYER_KHRONOS_validation"
};
U32 n_layers = LD_RELEASE ? 0 : ArraySize(layers);
VkApplicationInfo app = { 0 };
app.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app.apiVersion = VK_API_VERSION_1_3; // I know 1.4 is out
VkInstanceCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
create_info.pApplicationInfo = &app;
create_info.ppEnabledExtensionNames = extensions;
create_info.enabledExtensionCount = ArraySize(extensions);
create_info.ppEnabledLayerNames = layers;
create_info.enabledLayerCount = n_layers;
vk.err = vk.CreateInstance(&create_info, 0, &vk.instance);
}
// Load instance level functions and create window surface
//
if (vk.err == VK_SUCCESS) {
#define VK_INSTANCE_FUNCTIONS
#define VK_FUNC(x) vk.x = (PFN_vk##x) vk.GetInstanceProcAddr(vk.instance, Stringify(Glue(vk, x)))
#include "functions.h"
#undef VK_FUNC
Vk_CreateSurface(window);
}
// Select GPU
//
if (vk.err == VK_SUCCESS) {
VkPhysicalDevice devices[8] = { 0 };
U32 n_devices;
vk.EnumeratePhysicalDevices(vk.instance, &n_devices, 0);
vk.EnumeratePhysicalDevices(vk.instance, &n_devices, devices);
vk.gpu = devices[0];
for (U32 it = 0; it < n_devices; ++it) {
VkPhysicalDeviceProperties props;
vk.GetPhysicalDeviceProperties(devices[it], &props);
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
vk.gpu = devices[it];
break;
}
}
if (vk.gpu != VK_NULL_HANDLE) {
VkQueueFamilyProperties qprops[32] = { 0 };
U32 n_qprops = 0;
vk.GetPhysicalDeviceQueueFamilyProperties(vk.gpu, &n_qprops, 0);
vk.GetPhysicalDeviceQueueFamilyProperties(vk.gpu, &n_qprops, qprops);
for (U32 it = 0; it < n_qprops; ++it) {
if (qprops[it].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
// Assumed combined graphics-present queue, this is the case on all desktop class
// gpus
vk.queue.family = it;
break;
}
}
}
}
else {
printf("[Error] :: Failed to create instance\n");
}
// Create logical device
//
if (vk.gpu != VK_NULL_HANDLE) {
const char *extensions[] = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
VkPhysicalDeviceVulkan11Features features11 = { 0 };
features11.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
features11.storageBuffer16BitAccess = VK_TRUE;
features11.uniformAndStorageBuffer16BitAccess = VK_TRUE;
VkPhysicalDeviceVulkan12Features features12 = { 0 };
features12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
features12.pNext = &features11;
features12.shaderFloat16 = VK_TRUE;
features12.shaderInt8 = VK_TRUE;
features12.storageBuffer8BitAccess = VK_TRUE;
features12.uniformAndStorageBuffer8BitAccess = VK_TRUE;
features12.descriptorIndexing = VK_TRUE;
// @Todo: we will probably need to enable some of the 'nonuniform' indexing features
VkPhysicalDeviceVulkan13Features features13 = { 0 };
features13.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
features13.pNext = &features12;
features13.synchronization2 = VK_TRUE;
features13.dynamicRendering = VK_TRUE;
F32 priority = 1.0f;
VkDeviceQueueCreateInfo queue_info = { 0 };
queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.queueFamilyIndex = vk.queue.family;
queue_info.queueCount = 1;
queue_info.pQueuePriorities = &priority;
VkDeviceCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.pNext = &features13;
create_info.queueCreateInfoCount = 1;
create_info.pQueueCreateInfos = &queue_info;
create_info.enabledExtensionCount = ArraySize(extensions);
create_info.ppEnabledExtensionNames = extensions;
create_info.pEnabledFeatures = 0;
vk.err = vk.CreateDevice(vk.gpu, &create_info, 0, &vk.device);
}
else {
printf("[Error] :: Failed to find suitable GPU\n");
vk.err = VK_ERROR_DEVICE_LOST;
}
if (vk.err == VK_SUCCESS) {
// Load device level functions and acquire the device queue
#define VK_DEVICE_FUNCTIONS
#define VK_FUNC(x) vk.x = (PFN_vk##x) vk.GetDeviceProcAddr(vk.device, Stringify(Glue(vk, x)))
#include "functions.h"
#undef VK_FUNC
vk.GetDeviceQueue(vk.device, vk.queue.family, 0, &vk.queue.handle);
// Create swapchain
U32 n_images = 2;
{
VkSurfaceCapabilitiesKHR caps;
vk.GetPhysicalDeviceSurfaceCapabilitiesKHR(vk.gpu, vk.surface, &caps);
if (caps.currentExtent.width == -1) {
int w, h;
SDL_GetWindowSizeInPixels(window, &w, &h);
vk.swapchain.width = w;
vk.swapchain.height = h;
}
else {
vk.swapchain.width = caps.currentExtent.width;
vk.swapchain.height = caps.currentExtent.height;
}
n_images = Max(n_images, caps.minImageCount);
}
{
VkSurfaceFormatKHR formats[32];
U32 n_formats = 0;
vk.GetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &n_formats, 0);
vk.GetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &n_formats, formats);
vk.swapchain.format = formats[0];
for (U32 it = 0; it < n_formats; ++it) {
VkSurfaceFormatKHR *fmt = &formats[it];
if ((fmt->format == VK_FORMAT_B8G8R8A8_SRGB) ||
(fmt->format == VK_FORMAT_R8G8B8A8_SRGB))
{
if (fmt->colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
vk.swapchain.format = formats[it];
break;
}
}
}
}
VkSwapchainCreateInfoKHR create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
create_info.surface = vk.surface;
create_info.minImageCount = n_images;
create_info.imageFormat = vk.swapchain.format.format;
create_info.imageColorSpace = vk.swapchain.format.colorSpace;
create_info.imageExtent = (VkExtent2D) { vk.swapchain.width, vk.swapchain.height };
create_info.imageArrayLayers = 1;
create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
create_info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
create_info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
create_info.clipped = VK_TRUE;
vk.err = vk.CreateSwapchainKHR(vk.device, &create_info, 0, &vk.swapchain.handle);
vk.swapchain.n_images = n_images;
}
else {
printf("[Error] :: Failed to create device\n");
}
if (vk.err == VK_SUCCESS) {
// Get the swapchain images and create image views using them
U32 n_images = 0;
vk.GetSwapchainImagesKHR(vk.device, vk.swapchain.handle, &n_images, 0);
vk.GetSwapchainImagesKHR(vk.device, vk.swapchain.handle, &n_images, vk.swapchain.images);
if (n_images != vk.swapchain.n_images) {
printf("[Warn] :: Swapchain image count mismatch\n");
vk.swapchain.n_images = n_images;
}
VkImageViewCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
create_info.format = vk.swapchain.format.format;
create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
create_info.subresourceRange.levelCount = 1;
create_info.subresourceRange.layerCount = 1;
for (U32 it = 0; it < n_images && vk.err == VK_SUCCESS; ++it) {
create_info.image = vk.swapchain.images[it];
vk.err = vk.CreateImageView(vk.device, &create_info, 0, &vk.swapchain.views[it]);
}
}
for (U32 it = 0; it < VK_FRAMES_IN_FLIGHT && vk.err == VK_SUCCESS; ++it) {
Vk_Frame *frame = &vk.frames[it];
VkCommandPoolCreateInfo pool = { 0 };
pool.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
pool.queueFamilyIndex = vk.queue.family;
VkResult err = vk.CreateCommandPool(vk.device, &pool, 0, &frame->pool);
VkCommandBufferAllocateInfo alloc = { 0 };
alloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc.commandBufferCount = 1;
alloc.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
alloc.commandPool = frame->pool;
vk.AllocateCommandBuffers(vk.device, &alloc, &frame->cmd);
VkSemaphoreCreateInfo semaphore = { 0 };
semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
VkFenceCreateInfo fence = { 0 };
fence.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence.flags = VK_FENCE_CREATE_SIGNALED_BIT;
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->fence), err);
vk.err = err;
}
result = (vk.err == VK_SUCCESS);
return result;
}
Vk_Frame *Vk_FrameBegin(SDL_Window *window) {
(void) window; // might need this for the resize later
Vk_Frame *frame = &vk.frames[vk.n_frames & 1];
vk.WaitForFences(vk.device, 1, &frame->fence, VK_TRUE, UINT64_MAX);
vk.ResetFences(vk.device, 1, &frame->fence);
vk.ResetCommandPool(vk.device, frame->pool, 0);
VkResult res = vk.AcquireNextImageKHR(vk.device, vk.swapchain.handle, UINT64_MAX, frame->acquire, 0, &frame->image);
(void) res; // @Todo: check res to see if swapchain is out of date and rebuild
VkCommandBufferBeginInfo begin_info = { 0 };
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vk.BeginCommandBuffer(frame->cmd, &begin_info);
return frame;
}
void Vk_FrameEnd() {
Vk_Frame *frame = &vk.frames[vk.n_frames & 1];
vk.EndCommandBuffer(frame->cmd);
VkPipelineStageFlags stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit = { 0 };
submit.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit.waitSemaphoreCount = 1;
submit.pWaitSemaphores = &frame->acquire;
submit.pWaitDstStageMask = &stage;
submit.commandBufferCount = 1;
submit.pCommandBuffers = &frame->cmd;
submit.signalSemaphoreCount = 1;
submit.pSignalSemaphores = &frame->complete;
vk.QueueSubmit(vk.queue.handle, 1, &submit, frame->fence);
VkPresentInfoKHR present = { 0 };
present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present.waitSemaphoreCount = 1;
present.pWaitSemaphores = &frame->complete;
present.swapchainCount = 1;
present.pSwapchains = &vk.swapchain.handle;
present.pImageIndices = &frame->image;
vk.QueuePresentKHR(vk.queue.handle, &present);
vk.n_frames += 1;
}

80
code/vulkan/core.h Normal file
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@@ -0,0 +1,80 @@
#if !defined(LD_VULKAN_CORE_H_)
#define LD_VULKAN_CORE_H_
#if OS_WINDOWS
#define VK_USE_PLATFORM_WIN32_KHR 1
#if defined(CreateSemaphore)
// Sigh
#undef CreateSemaphore
#endif
#elif OS_LINUX
#define VK_USE_PLATFORM_XLIB_KHR 1
#define VK_USE_PLATFORM_WAYLAND_KHR 1
#endif
#define VK_NO_PROTOTYPES 1
#include <vulkan/vulkan.h>
#define VK_FRAMES_IN_FLIGHT 2
typedef struct Vk_Frame Vk_Frame;
struct Vk_Frame {
VkCommandPool pool;
VkCommandBuffer cmd;
VkSemaphore acquire, complete;
VkFence fence;
U32 image; // swapchain image index
};
typedef struct Vk_Context Vk_Context;
struct Vk_Context {
void *lib;
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
PFN_vkCreateInstance CreateInstance;
#define VK_INSTANCE_FUNCTIONS
#define VK_DEVICE_FUNCTIONS
#define VK_FUNC(x) PFN_vk##x x
#include "functions.h"
#undef VK_FUNC
VkResult err;
VkInstance instance;
VkSurfaceKHR surface;
VkPhysicalDevice gpu;
VkDevice device;
U32 n_frames; // monotonically increasing
Vk_Frame frames[VK_FRAMES_IN_FLIGHT];
struct {
U32 family;
VkQueue handle;
} queue;
struct {
VkSwapchainKHR handle;
U32 n_images;
VkImage images[8];
VkImageView views[8];
VkSurfaceFormatKHR format;
U32 width;
U32 height;
} swapchain;
};
extern Vk_Context vk;
static bool Vk_Setup(SDL_Window *window);
static Vk_Frame *Vk_FrameBegin(SDL_Window *window);
static void Vk_FrameEnd();
#endif // LD_VULKAN_CORE_H_

38
code/vulkan/functions.h Normal file
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@@ -0,0 +1,38 @@
#if defined(VK_INSTANCE_FUNCTIONS)
VK_FUNC(EnumeratePhysicalDevices);
VK_FUNC(GetPhysicalDeviceQueueFamilyProperties);
VK_FUNC(GetPhysicalDeviceProperties);
VK_FUNC(CreateDevice);
VK_FUNC(GetDeviceProcAddr);
VK_FUNC(GetPhysicalDeviceSurfaceCapabilitiesKHR);
VK_FUNC(GetPhysicalDeviceSurfaceFormatsKHR);
#if defined(VK_USE_PLATFORM_WIN32_KHR)
VK_FUNC(CreateWin32SurfaceKHR);
#endif
#undef VK_INSTANCE_FUNCTIONS
#endif
#if defined(VK_DEVICE_FUNCTIONS)
VK_FUNC(GetDeviceQueue);
VK_FUNC(CreateSwapchainKHR);
VK_FUNC(GetSwapchainImagesKHR);
VK_FUNC(CreateImageView);
VK_FUNC(CreateCommandPool);
VK_FUNC(CreateSemaphore);
VK_FUNC(CreateFence);
VK_FUNC(AllocateCommandBuffers);
VK_FUNC(WaitForFences);
VK_FUNC(ResetFences);
VK_FUNC(ResetCommandPool);
VK_FUNC(AcquireNextImageKHR);
VK_FUNC(QueueSubmit);
VK_FUNC(QueuePresentKHR);
VK_FUNC(BeginCommandBuffer);
VK_FUNC(EndCommandBuffer);
VK_FUNC(CmdPipelineBarrier2);
VK_FUNC(CmdBeginRendering);
VK_FUNC(CmdEndRendering);
#undef VK_DEVICE_FUNCTIONS
#endif