chore: Update aabb header guard to game rather than core
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@@ -1,5 +1,5 @@
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#if !defined(LD_CORE_AABB_H_)
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#define LD_CORE_AABB_H_
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#if !defined(LD_GAME_AABB_H_)
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#define LD_GAME_AABB_H_
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#include "types.h"
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#include "../core/macros.h"
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@@ -14,4 +14,4 @@ struct AABB {
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function bool AABB_Collide(AABB a, AABB b);
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function bool AABB_Point(AABB a, V2f v);
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#endif // LD_CORE_AABB_H_
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#endif // LD_GAME_AABB_H_
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