npc and bandit dressup, bits of UI added, WIP NPC interaction
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15
code/first.c
15
code/first.c
@@ -24,6 +24,7 @@
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#include "game/impl/world.c"
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#include "game/impl/npc.c"
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#include "game/impl/bandit.c"
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#include "game/impl/outfit.c"
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int main(int argc, char **argv)
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{
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@@ -101,7 +102,7 @@ int main(int argc, char **argv)
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game->world = world;
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world->arena = arena;
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world->random = Random_Seed(29237489723847);
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world->npcCount = 127;
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world->npcCount = 12;
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for(U32 i = 0; i < world->npcCount; i++) {
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NPC *npc1 = &world->npcs[i];
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npc1->collision.pos.x = 0;
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@@ -114,6 +115,7 @@ int main(int argc, char **argv)
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npc1->waitTime = 0;
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npc1->maxWaitTime = 1;
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npc1->currentNavNode = 0;
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GenOutfit(&npc1->outfit,world,game);
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}
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Bandit *badman = &world->bandit;
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@@ -127,7 +129,7 @@ int main(int argc, char **argv)
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badman->maxWaitTime = 2;
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badman->poiCount = 2;
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badman->shootoutTimer = 1.5;
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badman->agroRadius = 600.0;
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badman->agroRadius = 6.0;
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badman->bullets = 6;
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badman->shootDelay = 1;
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badman->accuracyRange = 0.25;
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@@ -135,6 +137,8 @@ int main(int argc, char **argv)
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badman->reloadTimer = 0;
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badman->pointsOfInterest[0] = 937;
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badman->pointsOfInterest[1] = 12;
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badman->outfitChoices = GenOutfit(&badman->outfit, world, game);
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badman->currentArea = WORLD_AREA_OUTSIDE;
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world->npcPOI[0] = 100;
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@@ -247,6 +251,7 @@ int main(int argc, char **argv)
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Player *player = &game->world->player;
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switch (e.key.key) {
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case SDLK_R: { PlayerInit(game, player); } break;
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case SDLK_F: {game->world->showPoster=!game->world->showPoster;}break;
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}
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}
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@@ -420,6 +425,12 @@ int main(int argc, char **argv)
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D_Begin(&game->draw, frame, D_MAX_RECTS);
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RenderWorld(game->world, &game->draw);
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if(game->world->showPoster){
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D_Rect(&game->draw, G_CameraBounds(&game->camera).min.x+4.8, G_CameraBounds(&game->camera).min.y+6.4, .texture=D_ImageHandle(&game->draw, S("poster")), .scale=12.0);
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}
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for(int i = 0; i < game->world->player.health; i++){
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D_Rect(&game->draw, (G_CameraBounds(&game->camera).max.x-3)+i, G_CameraBounds(&game->camera).min.y+1.0, .texture=D_ImageHandle(&game->draw, S("heart")), .scale=1.0);
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}
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//D_Text(&game->draw, game->draw.fonts, S("Small Test"), 0, 0);
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