npc and bandit dressup, bits of UI added, WIP NPC interaction
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@@ -1,5 +1,6 @@
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#if !defined(LD_GAME_BANDIT_H_)
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#define LD_GAME_BANDIT_H_
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#include "outfit.h"
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typedef enum BANDIT_ACTION BANDIT_ACTION;
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enum BANDIT_ACTION
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@@ -62,8 +63,12 @@ struct Bandit {
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F32 accuracyRange;
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// A the circle around the bandit where they will trigger the quicktime reaction scene
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F32 agroRadius;
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// What the bandit is wearing
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G_Outfit outfit;
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// What the bandit's outfit id's are
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U32 *outfitChoices;
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};
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function V2f shootTowards(Bandit* bandit, V2f target, Random* r);
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function V2f ShootTowards(Bandit* bandit, V2f target, Random* r);
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function void BanditDraw(D_Context *draw, Bandit *bandit);
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#endif // LD_GAME_BANDIT_H_
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