npc and bandit dressup, bits of UI added, WIP NPC interaction
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31
code/game/impl/outfit.c
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31
code/game/impl/outfit.c
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@@ -0,0 +1,31 @@
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U32* GenOutfit(G_Outfit *o, World *world, G_State *game)
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{
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U32 *outfitChoices = M_ArenaPush(world->arena, U32, .count = 8);
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G_Outfit *outfit = o;
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D_AnimationInit(&outfit->state, 0, 1, 4, 1.0f / 6.0f);
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M_TempScope(0, 0)
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{
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for (U32 it = 0; it < G_OUTFIT_COMPONENT_COUNT; ++it)
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{
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U32 idx = Random_Next(&world->random) % __outfit_counts[it];
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// We just allow face, hair and hat to default to 0 meaning the player doesn't have one
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if (idx != 0 || it < 2 || it > 4)
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{
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outfit->front.e[it] = OUTFIT_IMG(front, idx);
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outfit->side.e[it] = OUTFIT_IMG(side, idx);
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if ((idx + 1) <= __outfit_counts[it])
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{
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outfit->back.e[it] = OUTFIT_IMG(back, idx);
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}
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}
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outfitChoices[it] = idx;
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}
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}
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return outfitChoices;
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}
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