npc and bandit dressup, bits of UI added, WIP NPC interaction
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@@ -46,10 +46,15 @@ struct NPC {
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U32 targetNavNode;
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// How long the npc has been walking to the next index
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F32 walkTimer;
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// Space within you can interact with the NPC.
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F32 interationRadius;
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//// Knowledge
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// What the NPC knows about the bandit.
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NPC_LOOK banditKnowledge;
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// NPC clothes
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G_Outfit outfit;
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// if the NPC has given info
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bool infoGiven;
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};
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function void NPCDraw(D_Context *draw, NPC *npc);
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#endif // LD_GAME_NPC_H_
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