npc and bandit dressup, bits of UI added, WIP NPC interaction

This commit is contained in:
2025-10-06 23:08:15 +01:00
parent f18d9d2b0e
commit 7f77d7ad52
13 changed files with 166 additions and 58 deletions

45
code/game/outfit.h Normal file
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#if !defined(LD_GAME_OUTFIT_H)
#define LD_GAME_OUTFIT_H
#define G_OUTFIT_COMPONENT_COUNT 8
global_var Str8 __outfit_names[] = {
Sl("npc_%s_base_%d"),
Sl("npc_%s_eyes_%d"),
Sl("npc_%s_face_%d"),
Sl("npc_%s_hair_%d"),
Sl("npc_%s_hat_%d"),
Sl("npc_%s_shirt_%d"),
Sl("npc_%s_shoes_%d"),
Sl("npc_%s_trousers_%d")};
global_var U32 __outfit_counts[] = {
2, // base
3, // eyes
5, // face
4, // hair
3, // hat
2, // shirt
1, // shoes
2 // trousers
};
global_var U32 __outfit_back_counts[] = {
2, // base
0, // eyes
3, // face
4, // hair
3, // hat
2, // shirt
1, // shoes
2 // trousers
};
StaticAssert(ArraySize(__outfit_names) == ArraySize(__outfit_counts));
#define OUTFIT_IMG(dir, n) D_ImageHandle(&game->draw, Sf(temp.arena, (const char *)__outfit_names[it].data, #dir, n))
function U32* GenOutfit(G_Outfit *o, World *world, G_State *game);
#endif // LD_GAME_OUTFIT_H