movey boy

This commit is contained in:
2025-10-04 15:53:55 +01:00
parent 7a27309c5b
commit a6266a336b
3 changed files with 86 additions and 40 deletions

View File

@@ -8,17 +8,22 @@
#include "vulkan/core.h" #include "vulkan/core.h"
int main(int argc, char **argv) { #include "game/impl/player.c"
(void) argc;
(void) argv;
if (!SDL_Init(SDL_INIT_VIDEO)) { int main(int argc, char **argv)
{
(void)argc;
(void)argv;
if (!SDL_Init(SDL_INIT_VIDEO))
{
printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError()); printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError());
return 1; return 1;
} }
SDL_Window *window = SDL_CreateWindow("Ludum", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY); SDL_Window *window = SDL_CreateWindow("Ludum", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY);
if (!window) { if (!window)
{
printf("[Error] :: Failed to create window (%s)\n", SDL_GetError()); printf("[Error] :: Failed to create window (%s)\n", SDL_GetError());
return 1; return 1;
} }
@@ -26,10 +31,19 @@ int main(int argc, char **argv) {
Vk_Setup(window); Vk_Setup(window);
bool running = true; bool running = true;
while (running) { Player player;
player.pos.x = 0;
player.pos.y = 0;
while (running)
{
SDL_Event e; SDL_Event e;
while (SDL_PollEvent(&e)) { while (SDL_PollEvent(&e))
if (e.type == SDL_EVENT_QUIT) { running = false; } {
PlayerUpdate(&e, &player);
if (e.type == SDL_EVENT_QUIT)
{
running = false;
}
} }
int w, h; int w, h;
@@ -37,8 +51,7 @@ int main(int argc, char **argv) {
Vk_Frame *frame = Vk_FrameBegin(window); Vk_Frame *frame = Vk_FrameBegin(window);
VkCommandBuffer cmd = frame->cmd; VkCommandBuffer cmd = frame->cmd;
VkImageMemoryBarrier2 colour_optimal = {0};
VkImageMemoryBarrier2 colour_optimal = { 0 };
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2; colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE; colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
colour_optimal.srcAccessMask = VK_ACCESS_2_NONE; colour_optimal.srcAccessMask = VK_ACCESS_2_NONE;
@@ -52,7 +65,7 @@ int main(int argc, char **argv) {
colour_optimal.subresourceRange.layerCount = 1; colour_optimal.subresourceRange.layerCount = 1;
colour_optimal.subresourceRange.levelCount = 1; colour_optimal.subresourceRange.levelCount = 1;
VkDependencyInfo colour_barrier = { 0 }; VkDependencyInfo colour_barrier = {0};
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO; colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
colour_barrier.imageMemoryBarrierCount = 1; colour_barrier.imageMemoryBarrierCount = 1;
colour_barrier.pImageMemoryBarriers = &colour_optimal; colour_barrier.pImageMemoryBarriers = &colour_optimal;
@@ -65,7 +78,7 @@ int main(int argc, char **argv) {
clear_colour.color.float32[2] = 0.0f; clear_colour.color.float32[2] = 0.0f;
clear_colour.color.float32[3] = 1.0f; clear_colour.color.float32[3] = 1.0f;
VkRenderingAttachmentInfo colour_attachment = { 0 }; VkRenderingAttachmentInfo colour_attachment = {0};
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO; colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
colour_attachment.imageView = vk.swapchain.views[frame->image]; colour_attachment.imageView = vk.swapchain.views[frame->image];
colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
@@ -73,9 +86,9 @@ int main(int argc, char **argv) {
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colour_attachment.clearValue = clear_colour; colour_attachment.clearValue = clear_colour;
VkRenderingInfo rendering_info = { 0 }; VkRenderingInfo rendering_info = {0};
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO; rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
rendering_info.renderArea = (VkRect2D) { 0, 0, w, h }; rendering_info.renderArea = (VkRect2D){0, 0, w, h};
rendering_info.layerCount = 1; rendering_info.layerCount = 1;
rendering_info.colorAttachmentCount = 1; rendering_info.colorAttachmentCount = 1;
rendering_info.pColorAttachments = &colour_attachment; rendering_info.pColorAttachments = &colour_attachment;
@@ -84,7 +97,7 @@ int main(int argc, char **argv) {
vk.CmdEndRendering(cmd); vk.CmdEndRendering(cmd);
VkImageMemoryBarrier2 present_src = { 0 }; VkImageMemoryBarrier2 present_src = {0};
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2; present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT; present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT; present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
@@ -98,7 +111,7 @@ int main(int argc, char **argv) {
present_src.subresourceRange.layerCount = 1; present_src.subresourceRange.layerCount = 1;
present_src.subresourceRange.levelCount = 1; present_src.subresourceRange.levelCount = 1;
VkDependencyInfo to_present = { 0 }; VkDependencyInfo to_present = {0};
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO; to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
to_present.imageMemoryBarrierCount = 1; to_present.imageMemoryBarrierCount = 1;
to_present.pImageMemoryBarriers = &present_src; to_present.pImageMemoryBarriers = &present_src;

22
code/game/impl/player.c Normal file
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@@ -0,0 +1,22 @@
#include "../player.h"
void PlayerUpdate(SDL_Event *event, Player *player)
{
SDL_KeyboardEvent key = event->key;
if (key.key == SDLK_W)
{
player->pos.y += 10;
}
if (key.key == SDLK_A)
{
player->pos.x -= 10;
}
if (key.key == SDLK_D)
{
player->pos.x += 10;
}
if (key.key == SDLK_S)
{
player->pos.y -= 10;
}
}

11
code/game/player.h Normal file
View File

@@ -0,0 +1,11 @@
#include "core/types.h"
#include <SDL3/SDL_events.h>
#include "../core/macros.h"
typedef struct Player Player;
struct Player
{
V2f pos;
};
function void PlayerUpdate(SDL_Event *event, Player *player);