Fixed ???
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@@ -47,7 +47,7 @@ void RenderWorld(World *world, D_Context *draw) {
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);
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}
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}
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for (int i = 0; i < world->propCount; i++) {
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for (U32 i = 0; i < world->propCount; i++) {
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if(world->props[i].area == world->player.currentArea) {
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D_Rect(
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draw,
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@@ -69,10 +69,13 @@ void RenderWorld(World *world, D_Context *draw) {
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V2f drawPos = AABB_Centre(world->bandit.collision);
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D_Rect(draw, drawPos.x, drawPos.y, .texture = 9);
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}
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D_Rect(draw, world->player.pos.x, world->player.pos.y, .texture = 1);
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PlayerDraw(draw, &world->player);
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}
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void SaveWorld(M_Arena *arena, World *world) {
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(void) arena;
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printf("Saving world\n");
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OS_Handle file = FS_FileOpen(S("world.sgdat"), FS_ACCESS_WRITE);
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FS_FileWrite(file, world, sizeof(World)+sizeof(NavMesh), 0);
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