Fixed some warnings

Moved global width/height
This commit is contained in:
2025-10-06 01:01:28 +01:00
parent 139b14ed71
commit a9612b2d57
2 changed files with 7 additions and 7 deletions

View File

@@ -26,13 +26,10 @@
#include "game/impl/bandit.c"
#include "game/testnavmesh.h"
const int width = 1280;
const int height = 720;
int main(int argc, char **argv)
{
(void)argc;
(void)argv;
(void) argc;
(void) argv;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO))
{
@@ -150,6 +147,9 @@ int main(int argc, char **argv)
printf("%zu size in bytes\n", sizeof(TestNavMesh));
const int width = 1280;
const int height = 720;
while (running)
{
SDL_Event e;
@@ -161,7 +161,7 @@ int main(int argc, char **argv)
}
V3f projection = G_CameraUnproject(&game->camera, V2f_Clip(
V2F(e.button.x, e.button.y),
V2F(width, height)
V2F((F32) width, (F32) height)
));
game->world->mouseProjected = V2F(projection.x, projection.y);
ProcessEvents(&e, game->world);