feat: Basic NPC wandering
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@@ -1,10 +1,24 @@
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#if !defined(LD_GAME_WORLD_H_)
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#define LD_GAME_WORLD_H_
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#include "player.h"
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#include "npc.h"
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// Areas are which
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enum AREA {
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WORLD_AREA_OUTSIDE = 1,
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WORLD_AREA_SALOON = 1 << 1,
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};
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typedef struct World World;
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struct World {
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NPC[128] npcs;
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u32 npcCount;
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U32 npcCount;
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NPC npcs[128];
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NavMesh navMesh;
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// NPC points of interest, places to walk to.
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U32 npcPOI[256];
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};
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function void updateWorld(F32 delta, World *world);
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function void UpdateNPCs(F32 delta, World *world);
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#endif // LD_GAME_WORLD_H_
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