diff --git a/code/game/impl/world.c b/code/game/impl/world.c index 3c36632..320170c 100644 --- a/code/game/impl/world.c +++ b/code/game/impl/world.c @@ -3,6 +3,7 @@ #include "../player.h" #include "../aabb.h" #include +#include "../map.h" void UpdateWorld(F32 delta, World *world) { @@ -33,6 +34,11 @@ void ProcessEvents(SDL_Event *event, World *world) } void RenderWorld(World *world, D_Context *draw) { + World_Tile tileTypes[] = {dirt, middlePath, middlePathEdgeTop, middlePathEdgeRight, middlePathEdgeBottom, middlePathEdgeLeft, middlePathCornerTopLeft, middlePathCornerTopRight, middlePathCornerBottomRight, middlePathCornerTurnBottomLeft}; + for (int i = 0; i < 4800; i++) + { + D_Rect(draw, (i % 96), __floor(i / 96), .texture = tileTypes[map[i]].tile, .angle = tileTypes[map[i]].rotation); + } for(U32 i = 0; i < world->npcCount; i++) { NPC npc = world->npcs[i]; if(npc.currentArea == world->player.currentArea) { diff --git a/code/game/map.h b/code/game/map.h new file mode 100644 index 0000000..56efae5 --- /dev/null +++ b/code/game/map.h @@ -0,0 +1,65 @@ +#include "world.h" + + +World_Tile dirt = {.rotation=0,.collision=false,.tile=16};//0 +World_Tile middlePath = {.rotation=0,.collision=false,.tile=6};//1 +World_Tile middlePathEdgeTop = {.rotation=0,.collision=false,.tile=7};//2 +World_Tile middlePathEdgeRight = {.rotation=PI_F32/2,.collision=false,.tile=7};//3 +World_Tile middlePathEdgeBottom = {.rotation=PI_F32,.collision=false,.tile=7};//4 +World_Tile middlePathEdgeLeft = {.rotation=-PI_F32/2,.collision=false,.tile=7};//5 +World_Tile middlePathCornerTopLeft = {.rotation=0,.collision=false,.tile=5};//6 +World_Tile middlePathCornerTopRight = {.rotation=PI_F32/2,.collision=false,.tile=5};//7 +World_Tile middlePathCornerBottomRight = {.rotation=-PI_F32,.collision=false,.tile=5};//8 +World_Tile middlePathCornerTurnBottomLeft = {.rotation=-PI_F32/2,.collision=false,.tile=5};//9 +int map[] = { + 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file diff --git a/code/game/world.h b/code/game/world.h index be8a8aa..18772e9 100644 --- a/code/game/world.h +++ b/code/game/world.h @@ -5,9 +5,22 @@ // Areas are which typedef U32 World_Area; -enum World_Area { +enum World_Area +{ WORLD_AREA_OUTSIDE = (1 << 0), - WORLD_AREA_SALOON = (1 << 1), + WORLD_AREA_SALOON = (1 << 1), + WORLD_PATH_MIDDLE_EDGE = (1 << 2), + WORLD_PATH_MIDDLE = (1 << 3), + WORLD_PATH_CORNER = (1 << 4), + WORLD_PATH_CORNER_EDGE = (1 << 5), +}; + +typedef struct World_Tile World_Tile; +struct World_Tile +{ + World_Area tile; + double rotation; + bool collision; }; typedef struct World World; @@ -22,7 +35,7 @@ struct World { V2f mouseProjected; //// Player - Player player; + Player player; //// NPCs U32 npcCount; @@ -37,10 +50,10 @@ struct World { }; function void UpdateWorld(F32 delta, World *world); -function void RenderWorld(World *world, D_Context *drawContext ); +function void RenderWorld(World *world, D_Context *drawContext); function void ProcessEvents(SDL_Event *event, World *world); function void UpdateNPCs(F32 delta, World *world); function void UpdateNPC(F32 delta, NPC *npc, World *world); function void UpdateBandit(F32 delta, Bandit *bandit, World *world); -#endif // LD_GAME_WORLD_H_ +#endif // LD_GAME_WORLD_H_