Added image loading
Added some string functions and macros Added path listing on windows Added assets
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code/game/core.h
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16
code/game/core.h
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#if !defined(LD_GAME_CORE_H_)
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#define LD_GAME_CORE_H_
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typedef struct G_Image G_Image;
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struct G_Image {
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Vk_Image image;
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Str8 name;
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U32 width;
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U32 height;
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};
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function void G_ImagesLoad(M_Arena *arena);
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#endif // LD_GAME_CORE_H_
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