Added image loading
Added some string functions and macros Added path listing on windows Added assets
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@@ -330,6 +330,7 @@ bool Vk_Setup(SDL_Window *window) {
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VkResult err = vk.CreateCommandPool(vk.device, &pool, 0, &frame->pool);
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// Base command buffer
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VkCommandBufferAllocateInfo alloc = { 0 };
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alloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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alloc.commandBufferCount = 1;
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@@ -338,16 +339,26 @@ bool Vk_Setup(SDL_Window *window) {
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vk.AllocateCommandBuffers(vk.device, &alloc, &frame->cmd);
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VkSemaphoreCreateInfo semaphore = { 0 };
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semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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// Scratch command buffers
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VkCommandBuffer scratch[VK_NUM_SCRATCH];
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alloc.commandBufferCount = VK_NUM_SCRATCH;
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err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
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err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
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vk.AllocateCommandBuffers(vk.device, &alloc, scratch);
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VkFenceCreateInfo fence = { 0 };
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fence.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fence.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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for (U32 s = 0; s < VK_NUM_SCRATCH; ++s) {
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frame->scratch[s].handle = scratch[s];
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err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->scratch[s].fence), err);
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}
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VkSemaphoreCreateInfo semaphore = { 0 };
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semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
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err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
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err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->fence), err);
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vk.err = err;
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@@ -450,3 +461,137 @@ void Vk_FrameEnd() {
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vk.n_frames += 1;
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}
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Vk_CommandBuffer *Vk_CommandBufferPush() {
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Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
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// If this scratch buffer is still in use wait for it to finish, this is _bad_ but we
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// shouldn't hit this
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U32 idx = frame->next_scratch & (VK_NUM_SCRATCH - 1);
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Vk_CommandBuffer *result = &frame->scratch[idx];
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vk.WaitForFences(vk.device, 1, &result->fence, VK_TRUE, U64_MAX);
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vk.ResetFences(vk.device, 1, &result->fence);
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VkCommandBufferBeginInfo begin_info = { 0 };
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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vk.BeginCommandBuffer(result->handle, &begin_info);
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return result;
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}
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void Vk_CommandBufferSubmit(Vk_CommandBuffer *cmds, B32 wait) {
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vk.EndCommandBuffer(cmds->handle);
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VkSubmitInfo submit_info = { 0 };
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &cmds->handle;
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vk.QueueSubmit(vk.queue.handle, 1, &submit_info, cmds->fence);
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if (wait) {
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vk.DeviceWaitIdle(vk.device);
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}
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}
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#define VK_HOST_VISIBLE_FLAGS (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
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internal VkDeviceMemory Vk_Allocate(VkMemoryRequirements *mreq, VkMemoryPropertyFlags usage) {
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VkDeviceMemory result = VK_NULL_HANDLE;
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VkPhysicalDeviceMemoryProperties2 _props = { 0 };
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_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
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vk.GetPhysicalDeviceMemoryProperties2(vk.gpu, &_props);
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// ?????
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VkPhysicalDeviceMemoryProperties *props = &_props.memoryProperties;
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U32 type_index = U32_MAX;
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for (U32 it = 0; it < props->memoryTypeCount; ++it) {
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VkMemoryType *type = &props->memoryTypes[it];
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if ((type->propertyFlags & usage) == usage) {
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type_index = it;
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break;
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}
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}
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if (type_index != -1) {
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VkMemoryAllocateInfo alloc_info = { 0 };
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = mreq->size;
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alloc_info.memoryTypeIndex = type_index;
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vk.AllocateMemory(vk.device, &alloc_info, 0, &result);
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}
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return result;
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}
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Vk_Buffer Vk_BufferCreate(U64 size, B32 host_visible) {
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Vk_Buffer result = { 0 };
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VkBufferCreateInfo create_info = { 0 };
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create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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create_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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create_info.size = size;
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vk.CreateBuffer(vk.device, &create_info, 0, &result.handle);
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VkMemoryRequirements req;
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vk.GetBufferMemoryRequirements(vk.device, result.handle, &req);
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VkMemoryPropertyFlags usage = host_visible ? VK_HOST_VISIBLE_FLAGS : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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result.size = req.size;
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result.memory = Vk_Allocate(&req, usage);
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vk.BindBufferMemory(vk.device, result.handle, result.memory, 0);
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if (host_visible) {
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vk.MapMemory(vk.device, result.memory, 0, result.size, 0, &result.data);
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}
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return result;
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}
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void Vk_ImageCreate(Vk_Image *image) {
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VkImageCreateInfo create_info = { 0 };
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create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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create_info.imageType = VK_IMAGE_TYPE_2D;
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create_info.format = image->format;
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create_info.extent.width = image->width;
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create_info.extent.height = image->height;
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create_info.extent.depth = 1;
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create_info.mipLevels = 1;
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create_info.arrayLayers = 1;
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create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | image->usage;
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create_info.samples = VK_SAMPLE_COUNT_1_BIT;
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create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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vk.CreateImage(vk.device, &create_info, 0, &image->handle);
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VkMemoryRequirements req;
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vk.GetImageMemoryRequirements(vk.device, image->handle, &req);
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image->size = req.size;
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image->memory = Vk_Allocate(&req, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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vk.BindImageMemory(vk.device, image->handle, image->memory, 0);
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VkImageViewCreateInfo view_info = { 0 };
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = image->format;
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view_info.image = image->handle;
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view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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view_info.subresourceRange.levelCount = 1;
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view_info.subresourceRange.layerCount = 1;
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vk.CreateImageView(vk.device, &view_info, 0, &image->view);
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}
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