Merge remote-tracking branch 'origin'
This commit is contained in:
@@ -9,6 +9,9 @@
|
||||
|
||||
void UpdateWorld(F32 delta, World *world)
|
||||
{
|
||||
if(world->bandit.mode == BANDIT_SHOOTOUT){
|
||||
delta = delta/4;
|
||||
}
|
||||
UpdateBandit(delta, &world->bandit, world);
|
||||
UpdateNPCs(delta, world);
|
||||
PlayerUpdate(delta, &world->player);
|
||||
@@ -21,7 +24,7 @@ void UpdateNPCs(F32 delta, World *world)
|
||||
NPC *npc = &world->npcs[i];
|
||||
UpdateNPC(delta, npc, world);
|
||||
if (
|
||||
world->player.controls.shot && AABB_Slab(world->player.pos, world->player.shotPos, npc->collision) && npc->currentArea == world->player.currentArea)
|
||||
world->player.controls.shot && AABB_Slab(world->player.collision.pos, world->player.shotPos, npc->collision) && npc->currentArea == world->player.currentArea)
|
||||
{
|
||||
printf("You shot %*.s\n", Sv(world->npcs[i].name));
|
||||
}
|
||||
@@ -50,7 +53,7 @@ void RenderWorld(World *world, D_Context *draw) {
|
||||
);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < world->propCount; i++) {
|
||||
for (U32 i = 0; i < world->propCount; i++) {
|
||||
if(world->props[i].area == world->player.currentArea) {
|
||||
D_Rect(
|
||||
draw,
|
||||
@@ -82,10 +85,13 @@ void RenderWorld(World *world, D_Context *draw) {
|
||||
V2f drawPos = AABB_Centre(world->bandit.collision);
|
||||
D_Rect(draw, drawPos.x, drawPos.y, .texture = 9);
|
||||
}
|
||||
D_Rect(draw, world->player.pos.x, world->player.pos.y, .texture = 1);
|
||||
|
||||
PlayerDraw(draw, &world->player);
|
||||
}
|
||||
|
||||
void SaveWorld(M_Arena *arena, World *world) {
|
||||
(void) arena;
|
||||
|
||||
printf("Saving world\n");
|
||||
OS_Handle file = FS_FileOpen(S("world.sgdat"), FS_ACCESS_WRITE);
|
||||
U32 offset = 0;
|
||||
|
||||
Reference in New Issue
Block a user