Fixed level saving and loading
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@@ -52,8 +52,8 @@ struct World {
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//// Loaded from world file
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World_Tile *tileTypes;
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World_PropType *propTypes;
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World_Prop *props;
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AABB *hitboxes;
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World_Prop *props;
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AABB *hitboxes;
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U32 *map;
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U32 propCount;
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@@ -82,6 +82,6 @@ function void UpdateNPC(F32 delta, NPC *npc, World *world);
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function void UpdateBandit(F32 delta, Bandit *bandit, World *world);
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function void LoadWorld(M_Arena *arena, World *world);
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function void SaveWorld(M_Arena *arena, World *world);
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function void SaveWorld(World *world);
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#endif // LD_GAME_WORLD_H_
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