Added animations
Added new assets for the player Added lookups for assets Initial sound testing Re-enabled temp world drawing
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@@ -36,6 +36,11 @@
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#define SLL_PopN(h, next) (((h) != 0) ? (h) = (h)->next : 0)
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#define SLL_Enqueue(h, t, n) SLL_EnqueueN(h, t, n, next)
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#define SLL_EnqueueFront(h, t, n) SLL_EnqueueFrontN(h, t, n, next)
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#define SLL_Dequeue(h, t) SLL_DequeueN(h, t, next)
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#define SLL_Push(h, n) SLL_PushN(h, n, next)
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#define SLL_Pop(h) (((h) != 0) ? (h) = (h)->next : 0)
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#define function static
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#define internal static
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