Added animations

Added new assets for the player
Added lookups for assets
Initial sound testing
Re-enabled temp world drawing
This commit is contained in:
2025-10-06 00:52:16 +01:00
parent 3eb8683ce3
commit c721839dfa
30 changed files with 210 additions and 20 deletions

View File

@@ -48,8 +48,33 @@ struct D_Rect {
StaticAssert(sizeof(D_Rect) == 64);
typedef struct D_Animation D_Animation;
struct D_Animation {
U32 id;
U32 rows;
U32 cols;
F32 frame_time;
F32 time;
V2f frame; // size of one frame
U32 index;
};
struct G_Camera;
#define D_ASSET_HASH_COUNT 128
typedef struct D_AssetHash D_AssetHash;
struct D_AssetHash {
D_AssetHash *next;
Str8 value;
U64 hash;
U32 id; // texture id
};
typedef struct D_Context D_Context;
struct D_Context {
Vk_Buffer *rbo;
@@ -73,6 +98,8 @@ struct D_Context {
U32 window_width;
U32 window_height;
D_AssetHash *lookup[D_ASSET_HASH_COUNT];
struct G_Camera *camera;
};
@@ -80,6 +107,7 @@ typedef U32 D_RectFlags;
enum D_RectFlags {
D_RECT_IGNORE_ASPECT = (1 << 0), // by default only width is used as a "dimension"
D_RECT_PER_VERTEX_COLOUR = (1 << 1), // split colours per vertex
D_RECT_UV_ASPECT = (1 << 2), // get the aspect from the uv rect rather than the full image
};
typedef struct D_RectOpts D_RectOpts;
@@ -111,6 +139,12 @@ struct D_RectOpts {
};
};
function U32 D_ImageHandle(D_Context *draw, Str8 name);
function void D_AnimationInit(D_Animation *a, U32 id, U32 rows, U32 cols, F32 time);
function R2f D_AnimationFrame(D_Animation *a);
function void D_AnimationUpdate(D_Animation *a, F32 dt);
function void D_Begin(D_Context *draw, Vk_Frame *frame, U32 max_rects);
function void D_End(D_Context *draw, Vk_Frame *frame);