Added animations
Added new assets for the player Added lookups for assets Initial sound testing Re-enabled temp world drawing
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@@ -25,6 +25,7 @@ struct G_State {
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function void G_ImagesLoad(G_State *game);
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function void G_PipelinesLoad(G_State *game);
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function void G_AudioLoad(G_State *game);
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function void G_CalculateCamera(G_Camera *camera, F32 aspect);
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