Added animations
Added new assets for the player Added lookups for assets Initial sound testing Re-enabled temp world drawing
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@@ -42,15 +42,17 @@ void G_WorldDraw(G_State *game, World *world) {
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(void) world;
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for (F32 y = -128; y < 128; y += 1.1f) {
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for (F32 x = -128; x < 128; x += 1.1f) {
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U32 id = D_ImageHandle(&game->draw, S("tile_dirt_0"));
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U32 alt_id = D_ImageHandle(&game->draw, S("tile_dirt_1"));
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for (F32 y = -128; y < 128; y += 1.0f) {
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for (F32 x = -128; x < 128; x += 1.0f) {
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U32 ux = (U32) x;
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U32 uy = (U32) y;
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U32 tid = 15;
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U32 tid = id;
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if ((ux % 11) == 0 || ((uy % 7) == 0)) {
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tid = 16;
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tid = alt_id;
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}
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D_Rect(draw, x, y, .texture = tid);
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