feat: Added nav and start of npc stuff
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40
code/game/nav.h
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40
code/game/nav.h
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@@ -0,0 +1,40 @@
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#if !defined(LD_GAME_NAV_H_)
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#define LD_GAME_NAV_H_
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#include "../core/types.h"
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#include "../core/macros.h"
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#define NAV_MAX_PATH 1024
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#define NAV_MAX_CONNECTIONS 8
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#define NAV_MAX_NODES 4096
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typedef struct NavNode NavNode;
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typedef struct NavConnection NavConnection;
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struct NavConnection{
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F32 Cost;
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U32 NodeIndex;
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};
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struct NavNode {
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V2f pos;
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U8 connectionCount;
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NavConnection connections[NAV_MAX_CONNECTIONS];
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};
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typedef struct NavPath NavPath;
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struct NavPath {
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U32 nodeCount;
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U32 indexes[NAV_MAX_PATH];
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};
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typedef struct NavMesh NavMesh;
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struct NavMesh{
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U32 nodeCount;
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NavNode nodes[NAV_MAX_NODES];
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};
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function NavPath Nav_Path(NavMesh mesh, U32 start, U32 end);
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#endif
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